08f3fdfaec
In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there. Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
151 lines
6.4 KiB
C++
151 lines
6.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include <utility>
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#include "audio_core/dsp_interface.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir_rst.h"
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#include "core/hle/service/ir/ir_user.h"
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#include "core/hle/service/mic_u.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_separable_shader_enabled = values.separable_shader;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
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}
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VideoCore::g_renderer_bg_color_update_requested = true;
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VideoCore::g_renderer_sampler_update_requested = true;
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VideoCore::g_renderer_shader_update_requested = true;
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VideoCore::g_texture_filter_update_requested = true;
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auto& system = Core::System::GetInstance();
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if (system.IsPoweredOn()) {
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system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage);
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Core::DSP().SetSink(values.sink_id, values.audio_device_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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auto hid = Service::HID::GetModule(system);
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if (hid) {
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hid->ReloadInputDevices();
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}
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auto sm = system.ServiceManager();
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auto ir_user = sm.GetService<Service::IR::IR_USER>("ir:USER");
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if (ir_user)
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ir_user->ReloadInputDevices();
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auto ir_rst = sm.GetService<Service::IR::IR_RST>("ir:rst");
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if (ir_rst)
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ir_rst->ReloadInputDevices();
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auto cam = Service::CAM::GetModule(system);
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if (cam) {
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cam->ReloadCameraDevices();
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}
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Service::MIC::ReloadMic(system);
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}
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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LOG_INFO(Config, "Citra Configuration:");
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log_setting("Core_UseCpuJit", values.use_cpu_jit);
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log_setting("Renderer_UseGLES", values.use_gles);
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log_setting("Renderer_UseHwRenderer", values.use_hw_renderer);
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log_setting("Renderer_UseHwShader", values.use_hw_shader);
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log_setting("Renderer_SeparableShader", values.separable_shader);
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul);
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log_setting("Renderer_UseShaderJit", values.use_shader_jit);
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor);
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log_setting("Renderer_FrameLimit", values.frame_limit);
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log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate);
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log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate);
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log_setting("Renderer_PostProcessingShader", values.pp_shader_name);
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log_setting("Renderer_FilterMode", values.filter_mode);
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log_setting("Renderer_TextureFilterName", values.texture_filter_name);
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log_setting("Stereoscopy_Render3d", static_cast<int>(values.render_3d));
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log_setting("Stereoscopy_Factor3d", values.factor_3d);
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log_setting("Layout_LayoutOption", static_cast<int>(values.layout_option));
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log_setting("Layout_SwapScreen", values.swap_screen);
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log_setting("Layout_UprightScreen", values.upright_screen);
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log_setting("Utility_DumpTextures", values.dump_textures);
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log_setting("Utility_CustomTextures", values.custom_textures);
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log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache);
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log_setting("Audio_EnableDspLle", values.enable_dsp_lle);
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log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread);
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log_setting("Audio_OutputEngine", values.sink_id);
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching);
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log_setting("Audio_OutputDevice", values.audio_device_id);
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log_setting("Audio_InputDeviceType", static_cast<int>(values.mic_input_type));
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log_setting("Audio_InputDevice", values.mic_input_device);
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using namespace Service::CAM;
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log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
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log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
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log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]);
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log_setting("Camera_InnerName", values.camera_name[InnerCamera]);
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log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]);
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log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]);
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log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
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log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
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log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
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log_setting("System_IsNew3ds", values.is_new_3ds);
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log_setting("System_RegionValue", values.region_value);
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log_setting("Debugging_UseGdbstub", values.use_gdbstub);
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log_setting("Debugging_GdbstubPort", values.gdbstub_port);
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}
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void LoadProfile(int index) {
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Settings::values.current_input_profile = Settings::values.input_profiles[index];
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Settings::values.current_input_profile_index = index;
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}
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void SaveProfile(int index) {
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Settings::values.input_profiles[index] = Settings::values.current_input_profile;
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}
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void CreateProfile(std::string name) {
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Settings::InputProfile profile = values.current_input_profile;
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profile.name = std::move(name);
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Settings::values.input_profiles.push_back(std::move(profile));
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Settings::values.current_input_profile_index =
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static_cast<int>(Settings::values.input_profiles.size()) - 1;
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Settings::LoadProfile(Settings::values.current_input_profile_index);
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}
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void DeleteProfile(int index) {
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Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
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Settings::LoadProfile(0);
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}
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void RenameCurrentProfile(std::string new_name) {
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Settings::values.current_input_profile.name = std::move(new_name);
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}
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} // namespace Settings
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