citra/src/citra_qt/configuration/configure_hotkeys.h

62 lines
1.6 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureHotkeys;
}
class HotkeyRegistry;
class QStandardItemModel;
class ConfigureHotkeys : public QWidget {
Q_OBJECT
public:
explicit ConfigureHotkeys(QWidget* parent = nullptr);
~ConfigureHotkeys() override;
void ApplyConfiguration(HotkeyRegistry& registry);
void RetranslateUI();
void EmitHotkeysChanged();
/**
* Populates the hotkey list widget using data from the provided registry.
* Called everytime the Configure dialog is opened.
* @param registry The HotkeyRegistry whose data is used to populate the list.
*/
void Populate(const HotkeyRegistry& registry);
public slots:
void OnInputKeysChanged(QList<QKeySequence> new_key_list);
signals:
void HotkeysChanged(QList<QKeySequence> new_key_list);
private:
void Configure(QModelIndex index);
std::pair<bool, QString> IsUsedKey(QKeySequence key_sequence) const;
QList<QKeySequence> GetUsedKeyList() const;
void RestoreDefaults();
void ClearAll();
void PopupContextMenu(const QPoint& menu_location);
void RestoreHotkey(QModelIndex index);
/**
* List of keyboard keys currently registered to any of the 3DS inputs.
* These can't be bound to any hotkey.
* Synchronised with ConfigureInput via signal-slot.
*/
QList<QKeySequence> input_keys_list;
std::unique_ptr<Ui::ConfigureHotkeys> ui;
QStandardItemModel* model;
};