citra/src/citra_qt/configuration/configure_motion_touch.h
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

95 lines
2.5 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include "common/param_package.h"
#include "common/settings.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h"
class QVBoxLayout;
class QLabel;
class QPushButton;
class QTimer;
namespace Ui {
class ConfigureMotionTouch;
}
/// A dialog for touchpad calibration configuration.
class CalibrationConfigurationDialog : public QDialog {
Q_OBJECT
public:
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port,
u8 pad_index, u16 client_id);
~CalibrationConfigurationDialog() override;
private:
Q_INVOKABLE void UpdateLabelText(const QString& text);
Q_INVOKABLE void UpdateButtonText(const QString& text);
QVBoxLayout* layout;
QLabel* status_label;
QPushButton* cancel_button;
std::unique_ptr<InputCommon::CemuhookUDP::CalibrationConfigurationJob> job;
// Configuration results
bool completed{};
u16 min_x{};
u16 min_y{};
u16 max_x{};
u16 max_y{};
friend class ConfigureMotionTouch;
};
class ConfigureMotionTouch : public QDialog {
Q_OBJECT
public:
explicit ConfigureMotionTouch(QWidget* parent = nullptr);
~ConfigureMotionTouch() override;
public slots:
void ApplyConfiguration();
private slots:
void OnCemuhookUDPTest();
void OnConfigureTouchCalibration();
void OnConfigureTouchFromButton();
private:
void closeEvent(QCloseEvent* event) override;
Q_INVOKABLE void ShowUDPTestResult(bool result);
void SetConfiguration();
void UpdateUiDisplay();
void ConnectEvents();
void SetPollingResult(const Common::ParamPackage& params, bool abort);
bool CanCloseDialog();
std::unique_ptr<Ui::ConfigureMotionTouch> ui;
// Used for SDL input polling
std::string guid;
int port;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
// Coordinate system of the CemuhookUDP touch provider
int min_x{};
int min_y{};
int max_x{};
int max_y{};
bool udp_test_in_progress{};
std::vector<Settings::TouchFromButtonMap> touch_from_button_maps;
};