48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/main.h"
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#include "input_common/udp/udp.h"
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class QVBoxLayout;
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class QLabel;
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class QPushButton;
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class QTimer;
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namespace Ui {
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class ConfigureMotionTouch;
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}
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/// A dialog for touchpad calibration configuration.
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class CalibrationConfigurationDialog : public QDialog {
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Q_OBJECT
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public:
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explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port,
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u8 pad_index, u16 client_id);
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~CalibrationConfigurationDialog() override;
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private:
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Q_INVOKABLE void UpdateLabelText(const QString& text);
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Q_INVOKABLE void UpdateButtonText(const QString& text);
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QVBoxLayout* layout;
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QLabel* status_label;
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QPushButton* cancel_button;
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std::unique_ptr<InputCommon::CemuhookUDP::CalibrationConfigurationJob> job;
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// Configuration results
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bool completed{};
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u16 min_x{};
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u16 min_y{};
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u16 max_x{};
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u16 max_y{};
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friend class ConfigureMotionTouch;
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};
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class ConfigureMotionTouch : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureMotionTouch(QWidget* parent = nullptr);
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~ConfigureMotionTouch() override;
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public slots:
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void ApplyConfiguration();
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private slots:
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void OnCemuhookUDPTest();
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void OnConfigureTouchCalibration();
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void OnConfigureTouchFromButton();
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private:
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void closeEvent(QCloseEvent* event) override;
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Q_INVOKABLE void ShowUDPTestResult(bool result);
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void SetConfiguration();
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void UpdateUiDisplay();
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void ConnectEvents();
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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bool CanCloseDialog();
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std::unique_ptr<Ui::ConfigureMotionTouch> ui;
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// Used for SDL input polling
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std::string guid;
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int port;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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// Coordinate system of the CemuhookUDP touch provider
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int min_x{};
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int min_y{};
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int max_x{};
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int max_y{};
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bool udp_test_in_progress{};
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std::vector<Settings::TouchFromButtonMap> touch_from_button_maps;
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};
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