citra/src/citra_qt
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
..
applets Move MiiData to its own namespace and add ChecksummedMiiData (#6824) 2023-07-31 20:38:47 -07:00
camera common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
configuration Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
debugger qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
dumping code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
movie core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
multiplayer Miscallenious fixes to gl backend and qt frontend (#6834) 2023-08-02 01:40:39 +03:00
updater qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
util Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
aboutdialog.cpp Use unique_ptr on all ui objects from .ui files (#5511) 2020-10-01 09:23:01 +08:00
aboutdialog.h Clean up aboutdialog.h 2018-08-25 14:45:50 +02:00
aboutdialog.ui citra-qt: Add build date in about dialog 2018-06-18 21:21:00 +08:00
bootmanager.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
bootmanager.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
citra-qt.rc Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
CMakeLists.txt Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
compatdb.cpp core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
compatdb.h Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
compatdb.ui ui: Fix Game Compatibility list translations 2022-09-07 13:08:05 +02:00
compatibility_list.cpp Stop splitting includes 2018-10-20 16:31:35 +02:00
compatibility_list.h Stop splitting includes 2018-10-20 16:31:35 +02:00
discord.h Add Discord Rich Presence Support (#3883) 2018-08-20 11:20:33 +02:00
discord_impl.cpp core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
discord_impl.h core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
game_list.cpp citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
game_list.h citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
game_list_p.h code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
game_list_worker.cpp qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
game_list_worker.h Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
hotkeys.cpp build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
hotkeys.h qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
loading_screen.cpp code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
loading_screen.h qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
loading_screen.ui Loading Screen: Vertically Center everything 2020-01-22 17:26:27 -07:00
main.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
main.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
main.ui frontend: Added Hybrid Screen screen layout option (#4542) (#6600) 2023-06-29 01:42:57 +03:00
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
qt_image_interface.cpp citra_qt: Remove image allocation limit (#6682) 2023-07-11 21:43:19 -07:00
qt_image_interface.h citra_qt: Remove image allocation limit (#6682) 2023-07-11 21:43:19 -07:00
uisettings.cpp Adding Midnight_Blue to themes 2022-05-17 09:48:02 -04:00
uisettings.h citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00