230 lines
9.7 KiB
C++
230 lines
9.7 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QSettings>
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#include "citra_qt/config.h"
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#include "citra_qt/ui_settings.h"
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#include "common/file_util.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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Reload();
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}
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const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults = {
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// directly mapped keys
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
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Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_I,
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Qt::Key_K, Qt::Key_J, Qt::Key_L,
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// indirectly mapped keys
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Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
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};
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void Config::ReadValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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Settings::values.input_mappings[Settings::NativeInput::All[i]] =
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qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i])
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.toInt();
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}
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Settings::values.pad_circle_modifier_scale =
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qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution =
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qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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Settings::values.enable_audio_stretching =
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qt_config->value("enable_audio_stretching", true).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("System");
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Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
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Settings::values.region_value = qt_config->value("region_value", 1).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
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Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("UI");
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qt_config->beginGroup("UILayout");
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UISettings::values.geometry = qt_config->value("geometry").toByteArray();
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UISettings::values.state = qt_config->value("state").toByteArray();
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UISettings::values.renderwindow_geometry =
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qt_config->value("geometryRenderWindow").toByteArray();
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UISettings::values.gamelist_header_state =
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qt_config->value("gameListHeaderState").toByteArray();
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UISettings::values.microprofile_geometry =
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qt_config->value("microProfileDialogGeometry").toByteArray();
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UISettings::values.microprofile_visible =
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qt_config->value("microProfileDialogVisible", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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UISettings::values.roms_path = qt_config->value("romsPath").toString();
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UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
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UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
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UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
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UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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QStringList groups = qt_config->childGroups();
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for (auto group : groups) {
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qt_config->beginGroup(group);
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QStringList hotkeys = qt_config->childGroups();
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for (auto hotkey : hotkeys) {
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qt_config->beginGroup(hotkey);
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UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
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group + "/" + hotkey,
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UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
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qt_config->value("Context").toInt())));
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qt_config->endGroup();
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}
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qt_config->endGroup();
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}
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qt_config->endGroup();
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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qt_config->endGroup();
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}
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void Config::SaveValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
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Settings::values.input_mappings[Settings::NativeInput::All[i]]);
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}
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qt_config->setValue("pad_circle_modifier_scale",
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(double)Settings::values.pad_circle_modifier_scale);
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->endGroup();
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qt_config->beginGroup("System");
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qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
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qt_config->setValue("region_value", Settings::values.region_value);
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
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qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
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qt_config->endGroup();
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qt_config->beginGroup("UI");
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qt_config->beginGroup("UILayout");
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qt_config->setValue("geometry", UISettings::values.geometry);
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qt_config->setValue("state", UISettings::values.state);
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qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
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qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
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qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
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qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->setValue("romsPath", UISettings::values.roms_path);
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qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
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qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
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qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
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qt_config->setValue("recentFiles", UISettings::values.recent_files);
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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for (auto shortcut : UISettings::values.shortcuts) {
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qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
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qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
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}
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qt_config->endGroup();
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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qt_config->setValue("firstStart", UISettings::values.first_start);
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qt_config->endGroup();
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}
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void Config::Reload() {
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ReadValues();
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Settings::Apply();
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}
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void Config::Save() {
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SaveValues();
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}
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Config::~Config() {
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Save();
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delete qt_config;
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}
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