A Nintendo 3DS Emulator (unofficial mirror fork)
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Pengfei Zhu de3d7cf49f
kernel/thread: Change owner_process to std::weak_ptr (#5325)
* kernel/thread: Change owner_process to std::weak_ptr

Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.

Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.

* hle/kernel: Lock certain objects while deserializing

When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.

* Fix silly typo

Somehow this didn't break?!
2020-11-15 12:59:45 +01:00
.ci ci: fix mingw folder name (#5607) 2020-11-12 15:57:20 -08:00
.github ci: fix mingw folder name (#5607) 2020-11-12 15:57:20 -08:00
CMakeModules Use GitHub Actions as CI service (#5602) 2020-11-12 06:21:35 +01:00
dist Update translations (2020-11-01) 2020-11-01 01:17:46 +00:00
externals Port yuzu-emu/yuzu#4587 and yuzu-emu/yuzu#4588: Fix data races (#5545) 2020-09-19 18:42:21 +02:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src kernel/thread: Change owner_process to std::weak_ptr (#5325) 2020-11-15 12:59:45 +01:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
.gitmodules Change boost submodule 2020-03-28 17:11:35 +00:00
.lgtm.yml Add LGTM static analyzer config file (#5495) 2020-08-07 09:34:39 +08:00
bitrise.yml android: use cmake 3.10 2020-02-21 16:47:04 -06:00
CMakeLists.txt CMakeLists: Download Clang-Format from the Citra repo instead of yuzus (#5534) 2020-08-29 21:58:20 +02:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-08 00:15:55 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
keys.tar.enc Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
license.txt Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-26 13:40:03 -05:00
README.md Use GitHub Actions as CI service (#5602) 2020-11-12 06:21:35 +01:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

Need help? Check out our asking for help guide.

For development discussion, please join us on our Discord server or at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please check out the citra project on transifex. We centralize the translation work there, and periodically upstream translations.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup

We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.