citra/src/video_core
Hamish Milne e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00
..
debug_utils general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
renderer_opengl Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844) 2019-08-10 11:05:00 +02:00
shader common/math_util: Move contents into the Common namespace 2019-03-02 18:13:10 +01:00
swrasterizer common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
texture common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
CMakeLists.txt renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
command_processor.cpp pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
command_processor.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
geometry_pipeline.cpp common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
geometry_pipeline.h pica/command_processor: build geometry pipeline and run geometry shader 2017-08-19 10:13:20 +03:00
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica.cpp pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica_state.h pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica_types.h video_core: fix infinity and NaN conversions 2017-12-14 19:51:58 +00:00
primitive_assembly.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
primitive_assembly.h video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
rasterizer_interface.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
regs.cpp Pica/Regs: Use binary search to look up reg names 2017-02-09 00:04:24 -08:00
regs.h Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
regs_framebuffer.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
regs_lighting.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_pipeline.h regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00
regs_rasterizer.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_shader.h pica/regs: layout geometry shader configuration regs 2017-08-10 01:53:08 +03:00
regs_texturing.h gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
renderer_base.cpp core: Namespace EmuWindow 2019-04-21 14:16:16 +02:00
renderer_base.h core: Namespace EmuWindow 2019-04-21 14:16:16 +02:00
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
vertex_loader.h VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
video_core.cpp renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
video_core.h renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00