.. |
texture_filters
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video_core: fix texture filters in GLES
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2021-09-29 22:51:16 +05:30 |
depth_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
depth_to_color.vert
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
ds_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
frame_dumper_opengl.cpp
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core: Properly std::move things around
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2020-02-27 16:55:09 +08:00 |
frame_dumper_opengl.h
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video_core, core: Move pixel download to its own thread
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2020-02-27 16:55:08 +08:00 |
gl_format_reinterpreter.cpp
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video_core: implement optimized D24S8->RGBA8 reinterpreters
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2021-10-02 16:38:17 +05:30 |
gl_format_reinterpreter.h
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video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
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2020-04-07 09:12:32 -05:00 |
gl_rasterizer.cpp
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android: video_core: Enable HW shadows and texture barrier on GLES.
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2021-09-29 22:51:13 +05:30 |
gl_rasterizer.h
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use separate texture buffer for light and fog
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2021-07-24 23:36:53 +05:30 |
gl_rasterizer_cache.cpp
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Use immutable storage when available
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2021-10-02 16:38:15 +05:30 |
gl_rasterizer_cache.h
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
gl_resource_manager.cpp
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fix clang format
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2020-07-07 16:43:42 -05:00 |
gl_resource_manager.h
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Merge pull request #5420 from citra-emu/xglTextureBarrier
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2020-07-07 16:45:27 -05:00 |
gl_shader_decompiler.cpp
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Merge pull request #5471 from vitor-k/misc
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2021-04-23 22:54:00 -07:00 |
gl_shader_decompiler.h
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video_core: Add missing header guards
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2020-04-18 22:06:37 -04:00 |
gl_shader_disk_cache.cpp
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Fix Disk shader cache when accurate multiplication is off (#5711)
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2021-05-16 10:45:02 +02:00 |
gl_shader_disk_cache.h
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Only load precompiled shaders if their sanitize_mul setting matches
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2020-01-15 21:10:37 -07:00 |
gl_shader_gen.cpp
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android: video_core: Enable HW shadows and texture barrier on GLES.
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2021-09-29 22:51:13 +05:30 |
gl_shader_gen.h
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android: renderer_opengl: Partially implement glLogicOp on GLES.
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2021-07-24 23:37:03 +05:30 |
gl_shader_manager.cpp
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video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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2021-09-29 22:51:13 +05:30 |
gl_shader_manager.h
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Address review and update zstd
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2020-01-15 19:58:34 -07:00 |
gl_shader_util.cpp
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android: video_core: Require GLES 3.2 in shaders.
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2021-09-29 22:51:13 +05:30 |
gl_shader_util.h
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
gl_state.cpp
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android: renderer_opengl: Partially implement glLogicOp on GLES.
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2021-07-24 23:37:03 +05:30 |
gl_state.h
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use separate texture buffer for light and fog
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2021-07-24 23:36:53 +05:30 |
gl_stream_buffer.cpp
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gl_stream_buffer: Profile orphaning of stream buffer.
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2018-11-17 15:03:20 +01:00 |
gl_stream_buffer.h
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Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
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2018-11-16 23:29:10 -08:00 |
gl_surface_params.cpp
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Texture Filtering v2 (#5166)
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2020-04-02 22:42:50 -05:00 |
gl_surface_params.h
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video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
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2020-04-07 09:12:32 -05:00 |
gl_vars.cpp
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
gl_vars.h
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
pica_to_gl.h
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Merge pull request #5501 from FearlessTobi/port-1064-3948
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2021-04-23 22:58:08 -07:00 |
post_processing_opengl.cpp
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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2020-04-18 22:27:44 -04:00 |
post_processing_opengl.h
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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2020-04-18 22:27:44 -04:00 |
renderer_opengl.cpp
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android: disable OpenGL debug message again
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2021-10-02 16:38:15 +05:30 |
renderer_opengl.h
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video_core, core: Move pixel download to its own thread
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2020-02-27 16:55:08 +08:00 |
texture_downloader_es.cpp
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
texture_downloader_es.h
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |