citra/src/video_core/renderer_opengl
2021-10-02 16:38:17 +05:30
..
texture_filters video_core: fix texture filters in GLES 2021-09-29 22:51:16 +05:30
depth_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
depth_to_color.vert video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
ds_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp core: Properly std::move things around 2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp video_core: implement optimized D24S8->RGBA8 reinterpreters 2021-10-02 16:38:17 +05:30
gl_format_reinterpreter.h video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170) 2020-04-07 09:12:32 -05:00
gl_rasterizer.cpp android: video_core: Enable HW shadows and texture barrier on GLES. 2021-09-29 22:51:13 +05:30
gl_rasterizer.h use separate texture buffer for light and fog 2021-07-24 23:36:53 +05:30
gl_rasterizer_cache.cpp Use immutable storage when available 2021-10-02 16:38:15 +05:30
gl_rasterizer_cache.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
gl_resource_manager.cpp fix clang format 2020-07-07 16:43:42 -05:00
gl_resource_manager.h Merge pull request #5420 from citra-emu/xglTextureBarrier 2020-07-07 16:45:27 -05:00
gl_shader_decompiler.cpp Merge pull request #5471 from vitor-k/misc 2021-04-23 22:54:00 -07:00
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp Fix Disk shader cache when accurate multiplication is off (#5711) 2021-05-16 10:45:02 +02:00
gl_shader_disk_cache.h Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
gl_shader_gen.cpp android: video_core: Enable HW shadows and texture barrier on GLES. 2021-09-29 22:51:13 +05:30
gl_shader_gen.h android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_shader_manager.cpp video_core: gl_shader_manager: Only set shader samplers on fragment shader. 2021-09-29 22:51:13 +05:30
gl_shader_manager.h Address review and update zstd 2020-01-15 19:58:34 -07:00
gl_shader_util.cpp android: video_core: Require GLES 3.2 in shaders. 2021-09-29 22:51:13 +05:30
gl_shader_util.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h use separate texture buffer for light and fog 2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-17 15:03:20 +01:00
gl_stream_buffer.h Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423) 2018-11-16 23:29:10 -08:00
gl_surface_params.cpp Texture Filtering v2 (#5166) 2020-04-02 22:42:50 -05:00
gl_surface_params.h video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170) 2020-04-07 09:12:32 -05:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h Merge pull request #5501 from FearlessTobi/port-1064-3948 2021-04-23 22:58:08 -07:00
post_processing_opengl.cpp post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp android: disable OpenGL debug message again 2021-10-02 16:38:15 +05:30
renderer_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
texture_downloader_es.cpp video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
texture_downloader_es.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30