.. |
texture_filters
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rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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2022-08-21 01:16:48 +03:00 |
depth_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
depth_to_color.vert
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
ds_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
frame_dumper_opengl.cpp
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core: Properly std::move things around
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2020-02-27 16:55:09 +08:00 |
frame_dumper_opengl.h
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video_core, core: Move pixel download to its own thread
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2020-02-27 16:55:08 +08:00 |
gl_format_reinterpreter.cpp
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renderer_opengl: Remove amd hacks and legacy paths
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2022-08-21 01:52:49 +03:00 |
gl_format_reinterpreter.h
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rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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2022-08-21 01:16:48 +03:00 |
gl_rasterizer.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_rasterizer.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_resource_manager.cpp
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gl_resource_manager: Fix bug when allocating 3D textures
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2022-08-21 02:24:13 +03:00 |
gl_resource_manager.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Improve performance of accurate_mul on Android.
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2021-10-02 16:38:24 +05:30 |
gl_shader_decompiler.h
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video_core: Add missing header guards
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2020-04-18 22:06:37 -04:00 |
gl_shader_disk_cache.cpp
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Backport non-seperable disk shader from android (#5976)
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2022-04-02 11:57:14 +05:30 |
gl_shader_disk_cache.h
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Backport non-seperable disk shader from android (#5976)
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2022-04-02 11:57:14 +05:30 |
gl_shader_gen.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_gen.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_manager.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_manager.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_util.cpp
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video_core: Bump OpenGL version to 4.3 on desktop
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2022-08-21 01:39:16 +03:00 |
gl_shader_util.h
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gl_shader_util: Specify default precision for uimage2D
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2021-10-02 16:38:18 +05:30 |
gl_state.cpp
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android: renderer_opengl: Partially implement glLogicOp on GLES.
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2021-07-24 23:37:03 +05:30 |
gl_state.h
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use separate texture buffer for light and fog
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2021-07-24 23:36:53 +05:30 |
gl_stream_buffer.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_stream_buffer.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_vars.cpp
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
gl_vars.h
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
pica_to_gl.h
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Merge pull request #5501 from FearlessTobi/port-1064-3948
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2021-04-23 22:58:08 -07:00 |
post_processing_opengl.cpp
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Add Get(Inv)WindowResolution shader functions (#5818)
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2021-07-24 12:35:33 -05:00 |
post_processing_opengl.h
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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2020-04-18 22:27:44 -04:00 |
renderer_opengl.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
renderer_opengl.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
texture_downloader_es.cpp
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rasterizer_cache: Move utlities and type to separate headers
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2022-08-21 01:16:48 +03:00 |
texture_downloader_es.h
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |