63c7b44ba8
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <map>
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#include <vector>
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#include "common/assert.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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Event::Event() {}
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Event::~Event() {}
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SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
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SharedPtr<Event> evt(new Event);
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evt->signaled = false;
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evt->reset_type = reset_type;
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evt->name = std::move(name);
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return evt;
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}
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bool Event::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Event::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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signaled = false;
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}
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void Event::Signal() {
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signaled = true;
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WakeupAllWaitingThreads();
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}
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void Event::Clear() {
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signaled = false;
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}
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void Event::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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if (reset_type == ResetType::Pulse)
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signaled = false;
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}
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} // namespace Kernel
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