225 lines
9.8 KiB
C++
225 lines
9.8 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cmath>
|
|
#include <mutex>
|
|
#include "core/3ds.h"
|
|
#include "core/frontend/emu_window.h"
|
|
#include "core/frontend/input.h"
|
|
#include "core/settings.h"
|
|
|
|
namespace Frontend {
|
|
|
|
GraphicsContext::~GraphicsContext() = default;
|
|
|
|
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
|
public std::enable_shared_from_this<TouchState> {
|
|
public:
|
|
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
|
|
return std::make_unique<Device>(shared_from_this());
|
|
}
|
|
|
|
std::mutex mutex;
|
|
|
|
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
|
|
|
|
float touch_x = 0.0f; ///< Touchpad X-position
|
|
float touch_y = 0.0f; ///< Touchpad Y-position
|
|
|
|
private:
|
|
class Device : public Input::TouchDevice {
|
|
public:
|
|
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
|
if (auto state = touch_state.lock()) {
|
|
std::lock_guard guard{state->mutex};
|
|
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
|
}
|
|
return std::make_tuple(0.0f, 0.0f, false);
|
|
}
|
|
|
|
private:
|
|
std::weak_ptr<TouchState> touch_state;
|
|
};
|
|
};
|
|
|
|
EmuWindow::EmuWindow() {
|
|
// TODO: Find a better place to set this.
|
|
config.min_client_area_size =
|
|
std::make_pair(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
|
active_config = config;
|
|
touch_state = std::make_shared<TouchState>();
|
|
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
|
}
|
|
|
|
EmuWindow::~EmuWindow() {
|
|
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
|
|
}
|
|
|
|
/**
|
|
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
|
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
|
* @param framebuffer_x Framebuffer x-coordinate to check
|
|
* @param framebuffer_y Framebuffer y-coordinate to check
|
|
* @return True if the coordinates are within the touchpad, otherwise false
|
|
*/
|
|
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
|
|
unsigned framebuffer_y) {
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
((framebuffer_x >= layout.bottom_screen.left / 2 &&
|
|
framebuffer_x < layout.bottom_screen.right / 2) ||
|
|
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
|
|
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
|
|
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
((framebuffer_x >= layout.bottom_screen.left &&
|
|
framebuffer_x < layout.bottom_screen.right) ||
|
|
(framebuffer_x >= layout.cardboard.bottom_screen_right_eye + (layout.width / 2) &&
|
|
framebuffer_x < layout.cardboard.bottom_screen_right_eye +
|
|
layout.bottom_screen.GetWidth() + (layout.width / 2))));
|
|
} else {
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
framebuffer_x >= layout.bottom_screen.left &&
|
|
framebuffer_x < layout.bottom_screen.right);
|
|
}
|
|
}
|
|
|
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
|
|
if (new_x >= framebuffer_layout.width / 2) {
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
|
|
new_x -= framebuffer_layout.width / 2;
|
|
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
|
|
new_x -=
|
|
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
|
|
}
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
|
|
} else {
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
|
}
|
|
|
|
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
|
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
|
|
|
return std::make_tuple(new_x, new_y);
|
|
}
|
|
|
|
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
return false;
|
|
|
|
if (framebuffer_x >= framebuffer_layout.width / 2) {
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
|
|
framebuffer_x -= framebuffer_layout.width / 2;
|
|
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
|
|
framebuffer_x -=
|
|
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
|
|
}
|
|
std::lock_guard guard(touch_state->mutex);
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
|
|
touch_state->touch_x =
|
|
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
|
|
(framebuffer_layout.bottom_screen.right / 2 -
|
|
framebuffer_layout.bottom_screen.left / 2);
|
|
} else {
|
|
touch_state->touch_x =
|
|
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
|
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
|
}
|
|
touch_state->touch_y =
|
|
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
|
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
|
|
|
if (!framebuffer_layout.is_rotated) {
|
|
std::swap(touch_state->touch_x, touch_state->touch_y);
|
|
touch_state->touch_x = 1.f - touch_state->touch_x;
|
|
}
|
|
|
|
touch_state->touch_pressed = true;
|
|
return true;
|
|
}
|
|
|
|
void EmuWindow::TouchReleased() {
|
|
std::lock_guard guard{touch_state->mutex};
|
|
touch_state->touch_pressed = false;
|
|
touch_state->touch_x = 0;
|
|
touch_state->touch_y = 0;
|
|
}
|
|
|
|
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!touch_state->touch_pressed)
|
|
return;
|
|
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
|
|
|
TouchPressed(framebuffer_x, framebuffer_y);
|
|
}
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
|
|
bool is_portrait_mode) {
|
|
Layout::FramebufferLayout layout;
|
|
const auto layout_option = Settings::values.layout_option;
|
|
const auto min_size =
|
|
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen);
|
|
|
|
if (Settings::values.custom_layout == true) {
|
|
layout = Layout::CustomFrameLayout(width, height);
|
|
} else {
|
|
width = std::max(width, min_size.first);
|
|
height = std::max(height, min_size.second);
|
|
|
|
// If in portrait mode, only the MobilePortrait option really makes sense
|
|
const Settings::LayoutOption layout_option = is_portrait_mode
|
|
? Settings::LayoutOption::MobilePortrait
|
|
: Settings::values.layout_option;
|
|
|
|
switch (layout_option) {
|
|
case Settings::LayoutOption::SingleScreen:
|
|
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
|
|
Settings::values.upright_screen);
|
|
break;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen,
|
|
Settings::values.upright_screen);
|
|
break;
|
|
case Settings::LayoutOption::SideScreen:
|
|
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
|
|
Settings::values.upright_screen);
|
|
break;
|
|
case Settings::LayoutOption::MobilePortrait:
|
|
layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::MobileLandscape:
|
|
layout = Layout::MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen,
|
|
2.25f, false);
|
|
break;
|
|
case Settings::LayoutOption::Default:
|
|
default:
|
|
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
|
|
Settings::values.upright_screen);
|
|
break;
|
|
}
|
|
UpdateMinimumWindowSize(min_size);
|
|
}
|
|
if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
|
|
layout = Layout::GetCardboardSettings(layout);
|
|
}
|
|
NotifyFramebufferLayoutChanged(layout);
|
|
}
|
|
|
|
void EmuWindow::UpdateMinimumWindowSize(std::pair<unsigned, unsigned> min_size) {
|
|
WindowConfig new_config = config;
|
|
new_config.min_client_area_size = min_size;
|
|
SetConfig(new_config);
|
|
ProcessConfigurationChanges();
|
|
}
|
|
|
|
} // namespace Frontend
|