discord-rpc/test-rpc-server/test-client.js

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const net = require('net');
const RpcMessage = require('./rpc-message');
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let PipePrefix;
let PipePostfix;
if (process.platform == 'win32') {
PipePrefix = '\\\\.\\pipe\\';
PipePostfix = '';
}
else {
PipePrefix = "/tmp";
PipePostfix = '.pipe';
}
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const PipePath = PipePrefix + "DiscordRpcServer" + PipePostfix;
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function sendMesg(testUpdatesToSend, stream) {
const msgObj = {
name: 'My Awesome Game',
state: (testUpdatesToSend % 2 == 0) ? 'In a match' : 'In Lobby'
};
console.log('Client: send update:', msgObj);
stream.write(RpcMessage.serialize(msgObj));
}
function sendMessageLoop(testUpdatesToSend, interval, stream) {
sendMesg(testUpdatesToSend, stream);
if (testUpdatesToSend > 1) {
setTimeout(() => {sendMessageLoop(testUpdatesToSend - 1, interval, stream)}, interval);
} else {
shutdown();
}
}
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const client = net.connect(PipePath, function(stream) {
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console.log('Client: on connection');
sendMessageLoop(5, 3000, client);
});
client.on('data', function(data) {
const msgObj = RpcMessage.deserialize(data);
if (msgObj != null) {
console.log('Client: got data:', msgObj);
} else {
console.log('Client: got some data');
}
});
client.on('end', function() {
console.log('Client: on end');
});
function shutdown() {
client.end();
}