2017-07-20 21:24:18 +01:00
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#pragma once
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#include <stdint.h>
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2017-07-24 18:54:47 +01:00
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#include "rapidjson/document.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/internal/itoa.h"
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2017-07-20 21:24:18 +01:00
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// if only there was a standard library function for this
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template<size_t Len>
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inline size_t StringCopy(char (&dest)[Len], const char* src) {
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if (!dest || !src || !Len) {
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return 0;
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}
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size_t copied;
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char* out = dest;
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for (copied = 1; *src && copied < Len; ++copied) {
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*out++ = *src++;
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}
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*out = 0;
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return copied - 1;
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}
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2017-07-20 22:59:32 +01:00
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size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
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2017-07-20 23:59:15 +01:00
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// Commands
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2017-07-20 21:24:18 +01:00
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struct DiscordRichPresence;
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2017-07-20 23:08:34 +01:00
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size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence);
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2017-07-21 23:42:59 +01:00
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size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
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2017-07-24 18:54:47 +01:00
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// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need to supply some of
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// your own allocators for stuff rather than use the defaults
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class LinearAllocator {
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public:
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char* buffer_;
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char* end_;
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LinearAllocator() {
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assert(0); // needed for some default case in rapidjson, should not use
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}
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LinearAllocator(char* buffer, size_t size) : buffer_(buffer), end_(buffer + size) {}
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static const bool kNeedFree = false;
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void* Malloc(size_t size)
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{
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char* res = buffer_;
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buffer_ += size;
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if (buffer_ > end_) {
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buffer_ = res;
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return nullptr;
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}
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return res;
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}
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void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
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{
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if (newSize == 0) {
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return nullptr;
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}
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// allocate how much you need in the first place
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assert(!originalPtr && !originalSize);
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return Malloc(newSize);
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}
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static void Free(void* ptr) { /* shrug */ }
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};
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template<int Size>
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class FixedLinearAllocator : public LinearAllocator {
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public:
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char fixedBuffer_[Size];
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FixedLinearAllocator() : LinearAllocator(fixedBuffer_, Size) {}
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static const bool kNeedFree = false;
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};
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// wonder why this isn't a thing already, maybe I missed it
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class DirectStringBuffer {
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public:
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typedef typename char Ch;
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char* buffer_;
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char* end_;
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char* current_;
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DirectStringBuffer(char* buffer, size_t maxLen)
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: buffer_(buffer)
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, end_(buffer + maxLen)
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, current_(buffer)
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{}
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void Put(char c)
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{
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if (current_ < end_) {
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*current_++ = c;
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}
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}
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void Flush() {}
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size_t GetSize() const
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{
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return current_ - buffer_;
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}
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};
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using UTF8 = rapidjson::UTF8<char>;
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// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
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using WriterAllocator = FixedLinearAllocator<2048>;
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constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
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using JsonWriter = rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, WriterAllocator, rapidjson::kWriteNoFlags>;
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using JsonDocument = rapidjson::GenericDocument<UTF8>;
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