discord-rpc/examples/send-presence/send-presence.c

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/*
This is a simple example in C of using the rich presence API asyncronously.
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*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord-rpc.h"
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static const char* APPLICATION_ID = "338030514596216832";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence()
{
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char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
Discord_UpdatePresence(&discordPresence);
}
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static void handleDiscordReady()
{
printf("\nDiscord: ready\n");
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}
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static void handleDiscordDisconnected(int errcode, const char* message)
{
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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static void handleDiscordError(int errcode, const char* message)
{
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
}
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static int prompt(char* line, size_t size)
{
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int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
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static void gameLoop()
{
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char line[512];
char* space;
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (line[0]) {
if (line[0] == 'q') {
break;
}
if (time(NULL) & 1) {
printf("I don't understand that.\n");
}
else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
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}
++FrustrationLevel;
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updateDiscordPresence();
}
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#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
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}
}
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int main(int argc, char* argv[])
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{
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DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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gameLoop();
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Discord_Shutdown();
return 0;
}