2017-07-20 23:59:15 +01:00
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# Discord RPC
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2017-06-24 00:04:36 +01:00
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This is a lib and a couple of quick demos, one that implements the very minimal subset to show
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current status, and one that is more complete. The idea here is to give you an lib that implements
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the rpc connection and wraps sending events, and a basic example that uses it; you can use the lib
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directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is.
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2017-07-20 23:59:15 +01:00
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PRs/feedback welcome if you have an improvement everyone might want.
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## Usage
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2017-07-26 00:00:12 +01:00
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First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me)
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and make yourself an app. Keep track of `Client ID` -- you'll need it here.
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### From package
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Download a release package, extract it, add `/include` to your compile includes, `/lib` to your
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linker paths, and link with `discord-rpc`.
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### From repo
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2017-07-20 23:59:15 +01:00
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There's a CMake file that should be able to generate the lib for you; I use it like this:
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2017-07-25 21:40:30 +01:00
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```sh
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2017-07-20 23:59:15 +01:00
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cd /path/to/discord-rpc
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mkdir build
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cd build
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2017-07-26 00:00:12 +01:00
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cmake .. -DCMAKE_INSTALL_PREFIX=/path/to/that
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cmake --build . --config Release --target install
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2017-07-20 23:59:15 +01:00
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```
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Sometimes I use the generated project files.
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## Sample: send-presence
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This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence
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update on each command.
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