discord-rpc/src/connection_unix.cpp

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#include "connection.h"
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#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
int GetProcessId()
{
return ::getpid();
}
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struct BaseConnectionUnix : public BaseConnection {
int sock{-1};
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};
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static BaseConnectionUnix Connection;
sockaddr_un PipeAddr{};
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static const char* GetTempPath()
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{
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const char* temp = getenv("XDG_RUNTIME_DIR");
temp = temp ? temp : getenv("TMPDIR");
temp = temp ? temp : getenv("TMP");
temp = temp ? temp : getenv("TEMP");
temp = temp ? temp : "/tmp";
return temp;
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}
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/*static*/ BaseConnection* BaseConnection::Create()
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{
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snprintf(PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-0", GetTempPath());
PipeAddr.sun_family = AF_UNIX;
return &Connection;
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}
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/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(c);
self->Close();
c = nullptr;
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}
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bool BaseConnection::Open()
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (self->sock == -1) {
return false;
}
fcntl(self->sock, F_SETFL, O_NONBLOCK);
int err = connect(self->sock, (const sockaddr*)&PipeAddr, sizeof(PipeAddr));
if (err != 0) {
self->Close();
return false;
}
return true;
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}
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bool BaseConnection::Close()
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
close(self->sock);
self->sock = -1;
return true;
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}
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bool BaseConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
ssize_t sentBytes = send(self->sock, data, length, 0);
return sentBytes == (ssize_t)length;
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}
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bool BaseConnection::Read(void* data, size_t length)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
if (self->sock == -1) {
return false;
}
int res = recv(self->sock, data, length, 0);
return res == (int)length;
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}