Sync header defs with docs

This commit is contained in:
Chris Marsh 2017-06-29 08:58:38 -07:00
parent d14e810be0
commit 06047d4160

View file

@ -1,31 +1,22 @@
#pragma once
#include <time.h>
struct DiscordRichPresence {
uint64_t contextStartTimeUTC; // 0 means unspecified
uint64_t contextStopTimeUTC; // 0 means unspecified
////
const char* gameState; // eg. In Game
const char* gameMode; // e.g. Summoner's Rift
const char* gameModifier; // e.g. Ranked
const char* choice; // e.g. Aatrox
// or
const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
////
const char* largeImageKey; // e.g. The map background
const char* smallImageKey; // e.g. The character's portrait icon
const char* state;
const char* details;
time_t startTimestamp;
time_t endTimestamp;
const char* largeImageKey;
const char* largeImageText;
const char* smallImageKey;
const char* smallImageText;
const char* partyId;
uint16_t partySize; // e.g. 0 means ignored
uint16_t partyCapacity; // e.g. 0 means no limit
// optional
const char* contextSecret; // Required for the "notify me" feature
uint8_t isInstance; // Together with context_secret enables the "notify me" feature
const char* joinSecret; // Enables the "invite to join" feature
const char* spectateSecret; // Enables the "invite to spectate" feature
int partySize;
int partyMax;
const char* matchSecret;
const char* joinSecret;
const char* spectateSecret;
bool instance;
};
struct DiscordEventHandlers {
@ -39,6 +30,12 @@ struct DiscordEventHandlers {
void (*spectateGame)(const char* spectateSecret);
};
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
void Discord_Shutdown();
void Discord_UpdatePresence(const DiscordRichPresence* presence);
/* later
struct DiscordChannelEventHandlers {
void (*messageCreate)(const DiscordMessage* message);
void (*messageUpdate)(const DiscordMessage* message);
@ -47,19 +44,9 @@ struct DiscordChannelEventHandlers {
void (*voiceStateDelete)(const DiscordVoiceState* state);
void (*speakingStart)(const DiscordSpeakingState* state);
void (*speakingStop)(const DiscordSpeakingState* state);
}
// Call this to start up the Discord SDK
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
};
// Call this to subscribe to events in a specific voice or text channel
void Discord_Subscribe(const char* channelId, const DiscordChannelEventHandlers* handlers)
// Call this when you're all done so we can cleanup without timing out.
void Discord_Shutdown();
// Call this whenever any of the data in the payload changes in a material way.
void Discord_UpdatePresence(const DiscordRichPresence* presence);
void Discord_Subscribe(const char* channelId, const DiscordChannelEventHandlers* handlers);
// TBD RPC Requests
void Discord_Authenticate();
@ -70,3 +57,5 @@ void Discord_GetChannel();
void Discord_SelectVoiceChannel();
void Discord_SelectTextChannel();
void Discord_SendMessage();
*/