Make io thread optional
This commit is contained in:
parent
6168a36201
commit
0d0485444d
4 changed files with 31 additions and 9 deletions
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@ -70,7 +70,11 @@ static void gameLoop() {
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++FrustrationLevel;
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updateDiscordPresence();
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Discord_Update();
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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Discord_RunCallbacks();
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include <stdint.h>
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//#define DISCORD_DISABLE_IO_THREAD
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -36,7 +38,12 @@ void Discord_Shutdown();
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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/* checks for incoming messages, dispatches callbacks */
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void Discord_Update();
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void Discord_RunCallbacks();
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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void Discord_UpdateConnection();
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#endif
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#ifdef __cplusplus
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} /* extern "C" */
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@ -1,6 +1,6 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp rpc_connection.h rpc_connection.cpp yolojson.h connection.h)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp rpc_connection.h rpc_connection.cpp yolojson.h connection.h backoff.h)
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if(WIN32)
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add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-simple.cpp)
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@ -25,15 +25,18 @@ static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static int LastErrorCode{0};
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static char LastErrorMessage[256];
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static std::atomic_bool KeepRunning{true};
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static std::mutex WaitForIOMutex;
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static std::condition_variable WaitForIOActivity;
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static std::thread IoThread;
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static QueuedMessage SendQueue[MessageQueueSize]{};
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static std::atomic_uint SendQueueNextAdd{0};
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static std::atomic_uint SendQueueNextSend{0};
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static std::atomic_uint SendQueuePendingSends{0};
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#ifndef DISCORD_DISABLE_IO_THREAD
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static std::atomic_bool KeepRunning{ true };
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static std::mutex WaitForIOMutex;
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static std::condition_variable WaitForIOActivity;
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static std::thread IoThread;
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#endif // DISCORD_DISABLE_IO_THREAD
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static QueuedMessage* SendQueueGetNextAddMessage() {
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// if we are falling behind, bail
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if (SendQueuePendingSends.load() >= MessageQueueSize) {
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@ -50,7 +53,7 @@ static void SendQueueCommitMessage() {
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SendQueuePendingSends++;
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}
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void Discord_UpdateConnection()
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extern "C" void Discord_UpdateConnection()
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{
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if (!Connection->IsOpen()) {
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Connection->Open();
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@ -72,6 +75,7 @@ void Discord_UpdateConnection()
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}
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}
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#ifndef DISCORD_DISABLE_IO_THREAD
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void DiscordRpcIo()
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{
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const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
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@ -83,10 +87,13 @@ void DiscordRpcIo()
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WaitForIOActivity.wait_for(lock, maxWait);
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}
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}
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#endif
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void SignalIOActivity()
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{
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#ifndef DISCORD_DISABLE_IO_THREAD
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WaitForIOActivity.notify_all();
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#endif
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}
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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@ -108,7 +115,9 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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WasJustDisconnected.exchange(true);
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};
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#ifndef DISCORD_DISABLE_IO_THREAD
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IoThread = std::thread(DiscordRpcIo);
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#endif
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}
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extern "C" void Discord_Shutdown()
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@ -116,11 +125,13 @@ extern "C" void Discord_Shutdown()
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Connection->onConnect = nullptr;
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Connection->onDisconnect = nullptr;
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Handlers = {};
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#ifndef DISCORD_DISABLE_IO_THREAD
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KeepRunning.exchange(false);
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SignalIOActivity();
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if (IoThread.joinable()) {
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IoThread.join();
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}
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#endif
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RpcConnection::Destroy(Connection);
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}
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@ -136,7 +147,7 @@ extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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}
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}
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extern "C" void Discord_Update()
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extern "C" void Discord_RunCallbacks()
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{
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if (WasJustDisconnected.exchange(false) && Handlers.disconnected) {
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Handlers.disconnected(LastErrorCode, LastErrorMessage);
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