wip what layer some things should be in, mostly async now
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parent
9dc93f64b8
commit
0f10ebff43
5 changed files with 211 additions and 54 deletions
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@ -11,5 +11,5 @@ struct BaseConnection {
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bool Open();
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bool Close();
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bool Write(const void* data, size_t length);
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bool Read(void* data, size_t& length);
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bool Read(void* data, size_t length);
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};
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@ -59,11 +59,7 @@ bool BaseConnection::Close()
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bool BaseConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (!success) {
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self->Close();
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}
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return success;
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return ::WriteFile(self->pipe, data, length, nullptr, nullptr) == TRUE;
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}
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bool BaseConnection::Read(void* data, size_t length)
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@ -5,14 +5,57 @@
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#include "rapidjson/document.h"
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#include <stdio.h>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <thread>
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static RpcConnection* MyConnection = nullptr;
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static RpcConnection* Connection{nullptr};
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static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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static bool WasJustConnected = false;
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static bool WasJustDisconnected = false;
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static int LastErrorCode = 0;
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static char LastErrorMessage[256];
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static std::atomic_bool KeepRunning{true};
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static std::mutex WaitForIOMutex;
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static std::condition_variable WaitForIOActivity;
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static std::thread IoThread;
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void Discord_UpdateConnection()
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{
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if (!Connection->IsOpen()) {
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Connection->Open();
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}
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else {
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// reads
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rapidjson::Document message;
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while (Connection->Read(message)) {
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// todo: do something...
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printf("Hey, I got a message\n");
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}
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}
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}
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void DiscordRpcIo()
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{
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printf("Discord io thread start\n");
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const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
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while (KeepRunning.load()) {
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Discord_UpdateConnection();
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std::unique_lock<std::mutex> lock(WaitForIOMutex);
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WaitForIOActivity.wait_for(lock, maxWait);
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}
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Connection->Close();
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printf("Discord io thread stop\n");
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}
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void SignalIOActivity()
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{
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WaitForIOActivity.notify_all();
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}
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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@ -23,66 +66,49 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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Handlers = {};
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}
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MyConnection = RpcConnection::Create(applicationId);
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MyConnection->onConnect = []() { WasJustConnected = true; };
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MyConnection->onDisconnect = [](int err, const char* message) {
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Connection = RpcConnection::Create(applicationId);
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Connection->onConnect = []() {
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WasJustConnected.exchange(true);
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};
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Connection->onDisconnect = [](int err, const char* message) {
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LastErrorCode = err;
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StringCopy(LastErrorMessage, message, sizeof(LastErrorMessage));
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WasJustDisconnected = true;
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WasJustDisconnected.exchange(true);
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};
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MyConnection->Open();
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IoThread = std::thread(DiscordRpcIo);
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}
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extern "C" void Discord_Shutdown()
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{
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Connection->onConnect = nullptr;
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Connection->onDisconnect = nullptr;
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Handlers = {};
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MyConnection->onConnect = nullptr;
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MyConnection->onDisconnect = nullptr;
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MyConnection->Close();
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RpcConnection::Destroy(MyConnection);
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KeepRunning.exchange(false);
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SignalIOActivity();
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if (IoThread.joinable()) {
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IoThread.join();
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}
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RpcConnection::Destroy(Connection);
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}
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extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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{
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auto frame = MyConnection->GetNextFrame();
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frame->opcode = OPCODE::FRAME;
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char* jsonWrite = frame->message;
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char jsonBuffer[16 * 1024];
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char* jsonWrite = jsonBuffer;
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JsonWriteRichPresenceObj(jsonWrite, presence);
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frame->length = jsonWrite - frame->message;
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MyConnection->WriteFrame(frame);
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size_t length = jsonWrite - jsonBuffer;
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Connection->Write(jsonBuffer, length);
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SignalIOActivity();
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}
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extern "C" void Discord_Update()
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{
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while (auto frame = MyConnection->Read()) {
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rapidjson::Document d;
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if (frame->length > 0) {
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d.ParseInsitu(frame->message);
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}
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switch (frame->opcode) {
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case OPCODE::HANDSHAKE:
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// does this happen?
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break;
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case OPCODE::CLOSE:
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LastErrorCode = d["code"].GetInt();
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StringCopy(LastErrorMessage, d["code"].GetString(), sizeof(LastErrorMessage));
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MyConnection->Close();
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break;
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case OPCODE::FRAME:
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// todo
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break;
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}
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}
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// fire callbacks
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if (WasJustDisconnected && Handlers.disconnected) {
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WasJustDisconnected = false;
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if (WasJustDisconnected.exchange(false) && Handlers.disconnected) {
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Handlers.disconnected(LastErrorCode, LastErrorMessage);
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}
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if (WasJustConnected && Handlers.ready) {
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WasJustConnected = false;
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if (WasJustConnected.exchange(false) && Handlers.ready) {
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Handlers.ready();
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}
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}
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@ -1,6 +1,18 @@
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#include "rpc_connection.h"
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#include "yolojson.h"
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RpcConnection Instance;
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#include <atomic>
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static const int RpcVersion = 1;
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static RpcConnection Instance;
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static const size_t SendQueueSize = 4;
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static RpcConnection::MessageFrame SendQueue[SendQueueSize];
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static std::atomic_uint SendQueueNext = 0;
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static RpcConnection::MessageFrame* NextSendFrame() {
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auto index = (SendQueueNext++) % SendQueueSize;
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return &SendQueue[index];
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}
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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{
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@ -11,6 +23,110 @@ RpcConnection Instance;
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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{
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c->Close();
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BaseConnection::Destroy(c->connection);
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}
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void RpcConnection::Open()
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{
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if (state == State::Connected) {
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return;
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}
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if (state == State::Disconnected) {
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if (connection->Open()) {
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state = State::Connecting;
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}
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else {
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return;
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}
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}
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auto handshakeFrame = NextSendFrame();
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handshakeFrame->opcode = Opcode::Handshake;
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char* json = handshakeFrame->message;
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JsonWriteHandshakeObj(json, RpcVersion, appId);
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handshakeFrame->length = json - handshakeFrame->message;
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if (connection->Write(handshakeFrame, sizeof(MessageFrameHeader) + handshakeFrame->length)) {
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state = State::Connected;
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if (onConnect) {
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onConnect();
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}
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}
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}
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void RpcConnection::Close()
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{
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if (onDisconnect && state == State::Connected) {
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onDisconnect(lastErrorCode, lastErrorMessage);
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}
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connection->Close();
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state = State::Disconnected;
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}
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void RpcConnection::Write(const void* data, size_t length)
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{
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auto frame = NextSendFrame();
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frame->opcode = Opcode::Frame;
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memcpy(frame->message, data, length);
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frame->length = length;
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if (!connection->Write(frame, sizeof(MessageFrameHeader) + length)) {
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Close();
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}
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}
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bool RpcConnection::Read(rapidjson::Document& message)
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{
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if (state != State::Connected) {
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return false;
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}
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MessageFrame readFrame;
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for (;;) {
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bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
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if (!didRead) {
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return false;
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}
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if (readFrame.length > 0) {
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didRead = connection->Read(readFrame.message, readFrame.length);
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if (!didRead) {
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lastErrorCode = -2;
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StringCopy(lastErrorMessage, "Partial data in frame");
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Close();
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return false;
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}
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readFrame.message[readFrame.length] = 0;
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message.ParseInsitu(readFrame.message);
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}
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switch (readFrame.opcode) {
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case Opcode::Close:
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{
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lastErrorCode = message["code"].GetInt();
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const auto& m = message["message"];
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StringCopy(lastErrorMessage, m.GetString(), sizeof(lastErrorMessage));
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Close();
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return false;
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}
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case Opcode::Frame:
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return true;
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case Opcode::Ping:
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{
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MessageFrameHeader frame{ Opcode::Pong, 0 };
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if (!connection->Write(&frame, sizeof(MessageFrameHeader))) {
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Close();
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}
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break;
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}
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case Opcode::Pong:
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break;
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default:
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// something bad happened
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lastErrorCode = -1;
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StringCopy(lastErrorMessage, "Bad ipc frame");
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Close();
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return false;
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}
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}
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}
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@ -1,30 +1,49 @@
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#pragma once
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#include "connection.h"
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#include "rapidjson/document.h"
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struct RpcConnection {
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enum class Opcode : uint32_t {
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Handshake = 0,
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Frame = 1,
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Close = 2,
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Ping = 3,
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Pong = 4,
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};
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struct MessageFrame {
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struct MessageFrameHeader {
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Opcode opcode;
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uint32_t length;
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char message[64 * 1024 - 8];
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};
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struct MessageFrame : public MessageFrameHeader {
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char message[64 * 1024 - sizeof(MessageFrameHeader)];
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};
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enum class State : uint32_t {
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Disconnected,
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Connecting,
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Connected,
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};
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BaseConnection* connection{nullptr};
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State state{State::Disconnected};
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void (*onConnect)(){nullptr};
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void (*onDisconnect)(int errorCode, const char* message){nullptr};
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char appId[64]{};
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int lastErrorCode{0};
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char lastErrorMessage[256]{};
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static RpcConnection* Create(const char* applicationId);
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static void Destroy(RpcConnection*&);
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inline bool IsOpen() const {
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return state == State::Connected;
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}
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void Open();
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void Close();
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void Write(const void* data, size_t length);
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bool Read(void* data, size_t& length);
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bool Read(rapidjson::Document& message);
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};
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