Rename some things, stub of async version, download rapidjson in cmake file

This commit is contained in:
Chris Marsh 2017-07-11 15:59:14 -07:00
parent e3d663bc95
commit 1b65e53da7
12 changed files with 319 additions and 21 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
/build*/
/.vscode/
/thirdparty/

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@ -1,6 +1,26 @@
cmake_minimum_required (VERSION 3.7.0)
project (DiscordRPCExample)
execute_process(
COMMAND mkdir ${CMAKE_SOURCE_DIR}/thirdparty
ERROR_QUIET
)
find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_SOURCE_DIR}/thirdparty)
if (NOT RAPIDJSON)
message("no rapidjson, download")
set(RJ_TAR_FILE ${CMAKE_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/thirdparty
)
file(REMOVE ${RJ_TAR_FILE})
endif(NOT RAPIDJSON)
add_subdirectory(src)
add_subdirectory(examples/simple)
add_subdirectory(examples/simpleSync)
add_subdirectory(examples/simplest)

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@ -1,3 +1,3 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simple.c)
target_link_libraries(simple-client discord-rpc)
add_executable(simple-async-client simple.c)
target_link_libraries(simple-async-client discord-rpc)

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@ -0,0 +1,3 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simpleSync.c)
target_link_libraries(simple-client discord-rpc-sync)

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@ -0,0 +1,90 @@
/*
This is a simple example in C of using the rich presence API asyncronously.
*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord-rpc.h"
static const char* APPLICATION_ID = "12345678910";
static int FrustrationLevel = 0;
static void updateDiscordPresence() {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
Discord_UpdatePresence(&discordPresence);
}
static void handleDiscordReady() {
printf("\nDiscord: ready\n");
}
static void handleDiscordDisconnected() {
printf("\nDiscord: disconnected\n");
}
static void handleDiscordWantsPresence() {
printf("\nDiscord: requests presence\n");
updateDiscordPresence();
}
static int prompt(char* line, size_t size) {
int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
static void gameLoop() {
char line[512];
char* space;
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (time(NULL) & 1) {
printf("I don't understand that.\n");
} else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
}
++FrustrationLevel;
updateDiscordPresence();
Discord_Update();
}
}
int main() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.wantsPresence = handleDiscordWantsPresence;
Discord_Initialize(APPLICATION_ID, &handlers);
gameLoop();
Discord_Shutdown();
return 0;
}

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@ -25,7 +25,7 @@ typedef struct {
typedef struct {
void (*ready)();
void (*disconnected)();
void (*disconnected)(int errorCode, const char* message);
void (*wantsPresence)();
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);

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@ -5,5 +5,6 @@ add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.
set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
if(WIN32)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
add_library(discord-rpc-sync STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)
endif(WIN32)

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@ -18,7 +18,7 @@ struct RpcMessageFrame {
struct RpcConnection {
void (*onConnect)() = nullptr;
void (*onDisconnect)() = nullptr;
void (*onDisconnect)(int errorcode, const char* message) = nullptr;
char appId[64];
static RpcConnection* Create(const char* applicationId);
@ -26,6 +26,7 @@ struct RpcConnection {
void Open();
void Close();
void Write(const void* data, size_t length);
RpcMessageFrame* Read();
RpcMessageFrame* GetNextFrame();
void WriteFrame(RpcMessageFrame* frame);

133
src/connection_win.cpp Normal file
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@ -0,0 +1,133 @@
#include "connection.h"
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#include "yolojson.h"
const int RpcVersion = 1;
const int NumFrames = 3;
static int LastErrorCode = 0;
static const char* LastErrorMessage = "";
struct WinRpcConnection : public RpcConnection {
HANDLE pipe{INVALID_HANDLE_VALUE};
RpcMessageFrame frames[NumFrames];
int nextFrame{0};
int lastErrorCode{0};
char lastErrorMessage[1024];
void HandleError(RpcMessageFrame* frame) {
if (frame->opcode == OPCODE::CLOSE) {
lastErrorCode = 1; // todo
StringCopy(lastErrorMessage, frame->message, sizeof(lastErrorMessage));
printf("got a close message: %d: %s\n", lastErrorCode, lastErrorMessage);
}
}
};
static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
{
auto connection = new WinRpcConnection;
StringCopy(connection->appId, applicationId, sizeof(connection->appId));
return connection;
}
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
{
auto self = reinterpret_cast<WinRpcConnection*>(c);
delete self;
c = nullptr;
}
void RpcConnection::Open()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
for (;;) {
self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
break;
}
if (GetLastError() != ERROR_PIPE_BUSY) {
printf("Could not open pipe. Error: %d\n", GetLastError());
return;
}
if (!WaitNamedPipeW(PipeName, 10000)) {
printf("Could not open pipe: 10 second wait timed out.\n");
return;
}
}
RpcMessageFrame* frame = GetNextFrame();
frame->opcode = OPCODE::HANDSHAKE;
char* msg = frame->message;
JsonWriteHandshakeObj(msg, RpcVersion, appId);
frame->length = msg - frame->message;
WriteFrame(frame);
if (self->onConnect) {
self->onConnect();
}
}
void RpcConnection::Close()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
if (self->onDisconnect) {
self->onDisconnect(LastErrorCode, LastErrorMessage);
LastErrorCode = 0;
LastErrorMessage = "";
}
}
void RpcConnection::Write(const void* data, size_t length)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
const int retries = 3;
for (int i = 0; i < retries; ++i) {
if (self->pipe == INVALID_HANDLE_VALUE) {
self->Open();
if (self->pipe == INVALID_HANDLE_VALUE) {
break;
}
}
BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
if (success) {
break;
}
LastErrorCode = -1;
LastErrorMessage = "Pipe closed";
self->Close();
}
}
RpcMessageFrame* RpcConnection::Read()
{
// todo
return nullptr;
}
RpcMessageFrame* RpcConnection::GetNextFrame()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
auto result = &(self->frames[self->nextFrame]);
self->nextFrame = (self->nextFrame + 1) % NumFrames;
return result;
}
void RpcConnection::WriteFrame(RpcMessageFrame* frame)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
self->Write(frame, 8 + frame->length);
}

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@ -11,12 +11,23 @@
#include "yolojson.h"
const int RpcVersion = 1;
const int NumFrames = 3;
const int NumFrames = 4;
struct WinRpcConnection : public RpcConnection {
HANDLE pipe{INVALID_HANDLE_VALUE};
RpcMessageFrame readFrame;
RpcMessageFrame frames[NumFrames];
int nextFrame{0};
int lastErrorCode{0};
char lastErrorMessage[1024];
void HandleError(RpcMessageFrame* frame) {
if (frame->opcode == OPCODE::CLOSE) {
lastErrorCode = 1; // todo
StringCopy(lastErrorMessage, frame->message, sizeof(lastErrorMessage));
printf("got a close message: %d: %s\n", lastErrorCode, lastErrorMessage);
}
}
};
static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
@ -73,7 +84,9 @@ void RpcConnection::Close()
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
if (self->onDisconnect) {
self->onDisconnect();
self->onDisconnect(self->lastErrorCode, self->lastErrorMessage);
self->lastErrorCode = 0;
self->lastErrorMessage[0] = 0;
}
}
@ -92,10 +105,37 @@ void RpcConnection::Write(const void* data, size_t length)
if (success) {
break;
}
RpcMessageFrame* frame = self->Read();
if (frame) {
self->HandleError(frame);
}
self->Close();
}
}
RpcMessageFrame* RpcConnection::Read()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
DWORD bytesAvailable = 0;
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr) && bytesAvailable > 8) {
if (::ReadFile(self->pipe, &self->readFrame, 8, nullptr, nullptr) != TRUE) {
return nullptr;
}
if (self->readFrame.length > 0) {
if (::ReadFile(self->pipe, &self->readFrame.message, self->readFrame.length, nullptr, nullptr) != TRUE) {
return nullptr;
}
self->readFrame.message[self->readFrame.length] = 0;
}
return &self->readFrame;
}
return nullptr;
}
RpcMessageFrame* RpcConnection::GetNextFrame()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);

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@ -275,7 +275,7 @@ void ConnectionClose()
CloseHandle(PipeHandle);
PipeHandle = INVALID_HANDLE_VALUE;
if (Handlers.disconnected) {
Handlers.disconnected();
Handlers.disconnected(0, "");
}
}

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@ -3,11 +3,15 @@
#include "connection.h"
#include "yolojson.h"
#include <stdio.h>
static RpcConnection* MyConnection = nullptr;
static char ApplicationId[64]{};
static DiscordEventHandlers Handlers{};
static bool wasJustConnected = false;
static bool wasJustDisconnected = false;
static bool WasJustConnected = false;
static bool WasJustDisconnected = false;
static int LastErrorCode = 0;
static const char* LastErrorMessage = "";
extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
{
@ -19,8 +23,12 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
}
MyConnection = RpcConnection::Create(applicationId);
MyConnection->onConnect = []() { wasJustConnected = true; };
MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
MyConnection->onConnect = []() { WasJustConnected = true; };
MyConnection->onDisconnect = [](int errorCode, const char* message) {
LastErrorCode = errorCode;
LastErrorMessage = message;
WasJustDisconnected = true;
};
MyConnection->Open();
}
@ -43,17 +51,18 @@ extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
extern "C" void Discord_Update()
{
// check for messages
// todo
// fire callbacks
if (wasJustDisconnected && Handlers.disconnected) {
wasJustDisconnected = false;
Handlers.disconnected();
while (auto frame = MyConnection->Read()) {
printf("got a message %d, %d, %s\n", frame->opcode, frame->length, frame->message);
}
if (wasJustConnected && Handlers.ready) {
wasJustConnected = false;
// fire callbacks
if (WasJustDisconnected && Handlers.disconnected) {
WasJustDisconnected = false;
Handlers.disconnected(LastErrorCode, LastErrorMessage);
}
if (WasJustConnected && Handlers.ready) {
WasJustConnected = false;
Handlers.ready();
}
}