Rename some things, stub of async version, download rapidjson in cmake file
This commit is contained in:
parent
e3d663bc95
commit
1b65e53da7
12 changed files with 319 additions and 21 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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/build*/
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/.vscode/
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/thirdparty/
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@ -1,6 +1,26 @@
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cmake_minimum_required (VERSION 3.7.0)
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project (DiscordRPCExample)
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execute_process(
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COMMAND mkdir ${CMAKE_SOURCE_DIR}/thirdparty
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ERROR_QUIET
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)
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find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_SOURCE_DIR}/thirdparty)
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if (NOT RAPIDJSON)
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message("no rapidjson, download")
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set(RJ_TAR_FILE ${CMAKE_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
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file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/thirdparty
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)
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file(REMOVE ${RJ_TAR_FILE})
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endif(NOT RAPIDJSON)
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add_subdirectory(src)
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add_subdirectory(examples/simple)
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add_subdirectory(examples/simpleSync)
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add_subdirectory(examples/simplest)
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@ -1,3 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simple.c)
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target_link_libraries(simple-client discord-rpc)
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add_executable(simple-async-client simple.c)
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target_link_libraries(simple-async-client discord-rpc)
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3
examples/simpleSync/CMakeLists.txt
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3
examples/simpleSync/CMakeLists.txt
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@ -0,0 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simpleSync.c)
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target_link_libraries(simple-client discord-rpc-sync)
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90
examples/simpleSync/simpleSync.c
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90
examples/simpleSync/simpleSync.c
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@ -0,0 +1,90 @@
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/*
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This is a simple example in C of using the rich presence API asyncronously.
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence() {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady() {
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printf("\nDiscord: ready\n");
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}
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static void handleDiscordDisconnected() {
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printf("\nDiscord: disconnected\n");
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}
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static void handleDiscordWantsPresence() {
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printf("\nDiscord: requests presence\n");
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updateDiscordPresence();
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}
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static int prompt(char* line, size_t size) {
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop() {
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char line[512];
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char* space;
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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} else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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Discord_Update();
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}
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}
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int main() {
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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@ -25,7 +25,7 @@ typedef struct {
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typedef struct {
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void (*ready)();
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void (*disconnected)();
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void (*disconnected)(int errorCode, const char* message);
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void (*wantsPresence)();
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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@ -5,5 +5,6 @@ add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
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if(WIN32)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
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add_library(discord-rpc-sync STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)
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endif(WIN32)
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@ -18,7 +18,7 @@ struct RpcMessageFrame {
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struct RpcConnection {
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void (*onConnect)() = nullptr;
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void (*onDisconnect)() = nullptr;
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void (*onDisconnect)(int errorcode, const char* message) = nullptr;
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char appId[64];
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static RpcConnection* Create(const char* applicationId);
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void Open();
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void Close();
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void Write(const void* data, size_t length);
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RpcMessageFrame* Read();
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RpcMessageFrame* GetNextFrame();
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void WriteFrame(RpcMessageFrame* frame);
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133
src/connection_win.cpp
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133
src/connection_win.cpp
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#include "connection.h"
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#include <stdio.h>
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <windows.h>
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#include "yolojson.h"
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const int RpcVersion = 1;
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const int NumFrames = 3;
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static int LastErrorCode = 0;
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static const char* LastErrorMessage = "";
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struct WinRpcConnection : public RpcConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame frames[NumFrames];
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int nextFrame{0};
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int lastErrorCode{0};
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char lastErrorMessage[1024];
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void HandleError(RpcMessageFrame* frame) {
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if (frame->opcode == OPCODE::CLOSE) {
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lastErrorCode = 1; // todo
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StringCopy(lastErrorMessage, frame->message, sizeof(lastErrorMessage));
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printf("got a close message: %d: %s\n", lastErrorCode, lastErrorMessage);
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}
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}
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};
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static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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{
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auto connection = new WinRpcConnection;
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StringCopy(connection->appId, applicationId, sizeof(connection->appId));
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return connection;
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}
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(c);
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delete self;
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c = nullptr;
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}
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void RpcConnection::Open()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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break;
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}
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if (GetLastError() != ERROR_PIPE_BUSY) {
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printf("Could not open pipe. Error: %d\n", GetLastError());
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return;
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}
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if (!WaitNamedPipeW(PipeName, 10000)) {
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printf("Could not open pipe: 10 second wait timed out.\n");
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return;
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}
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}
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RpcMessageFrame* frame = GetNextFrame();
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frame->opcode = OPCODE::HANDSHAKE;
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char* msg = frame->message;
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JsonWriteHandshakeObj(msg, RpcVersion, appId);
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frame->length = msg - frame->message;
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WriteFrame(frame);
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if (self->onConnect) {
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self->onConnect();
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}
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}
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void RpcConnection::Close()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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::CloseHandle(self->pipe);
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self->pipe = INVALID_HANDLE_VALUE;
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if (self->onDisconnect) {
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self->onDisconnect(LastErrorCode, LastErrorMessage);
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LastErrorCode = 0;
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LastErrorMessage = "";
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}
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}
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void RpcConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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const int retries = 3;
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for (int i = 0; i < retries; ++i) {
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if (self->pipe == INVALID_HANDLE_VALUE) {
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self->Open();
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if (self->pipe == INVALID_HANDLE_VALUE) {
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break;
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}
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}
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (success) {
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break;
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}
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LastErrorCode = -1;
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LastErrorMessage = "Pipe closed";
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self->Close();
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}
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}
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RpcMessageFrame* RpcConnection::Read()
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{
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// todo
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return nullptr;
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}
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RpcMessageFrame* RpcConnection::GetNextFrame()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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auto result = &(self->frames[self->nextFrame]);
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self->nextFrame = (self->nextFrame + 1) % NumFrames;
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return result;
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}
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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self->Write(frame, 8 + frame->length);
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}
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#include "yolojson.h"
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const int RpcVersion = 1;
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const int NumFrames = 3;
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const int NumFrames = 4;
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struct WinRpcConnection : public RpcConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame readFrame;
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RpcMessageFrame frames[NumFrames];
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int nextFrame{0};
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int lastErrorCode{0};
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char lastErrorMessage[1024];
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void HandleError(RpcMessageFrame* frame) {
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if (frame->opcode == OPCODE::CLOSE) {
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lastErrorCode = 1; // todo
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StringCopy(lastErrorMessage, frame->message, sizeof(lastErrorMessage));
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printf("got a close message: %d: %s\n", lastErrorCode, lastErrorMessage);
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}
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}
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};
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static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
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::CloseHandle(self->pipe);
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self->pipe = INVALID_HANDLE_VALUE;
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if (self->onDisconnect) {
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self->onDisconnect();
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self->onDisconnect(self->lastErrorCode, self->lastErrorMessage);
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self->lastErrorCode = 0;
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self->lastErrorMessage[0] = 0;
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}
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}
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if (success) {
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break;
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}
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RpcMessageFrame* frame = self->Read();
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if (frame) {
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self->HandleError(frame);
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}
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self->Close();
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}
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}
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RpcMessageFrame* RpcConnection::Read()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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DWORD bytesAvailable = 0;
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if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr) && bytesAvailable > 8) {
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if (::ReadFile(self->pipe, &self->readFrame, 8, nullptr, nullptr) != TRUE) {
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return nullptr;
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}
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if (self->readFrame.length > 0) {
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if (::ReadFile(self->pipe, &self->readFrame.message, self->readFrame.length, nullptr, nullptr) != TRUE) {
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return nullptr;
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}
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self->readFrame.message[self->readFrame.length] = 0;
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}
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return &self->readFrame;
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}
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return nullptr;
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}
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RpcMessageFrame* RpcConnection::GetNextFrame()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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@ -275,7 +275,7 @@ void ConnectionClose()
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CloseHandle(PipeHandle);
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PipeHandle = INVALID_HANDLE_VALUE;
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if (Handlers.disconnected) {
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Handlers.disconnected();
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Handlers.disconnected(0, "");
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}
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}
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#include "connection.h"
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#include "yolojson.h"
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#include <stdio.h>
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static RpcConnection* MyConnection = nullptr;
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static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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static bool wasJustConnected = false;
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static bool wasJustDisconnected = false;
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static bool WasJustConnected = false;
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static bool WasJustDisconnected = false;
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static int LastErrorCode = 0;
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static const char* LastErrorMessage = "";
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extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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}
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MyConnection = RpcConnection::Create(applicationId);
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MyConnection->onConnect = []() { wasJustConnected = true; };
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MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
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MyConnection->onConnect = []() { WasJustConnected = true; };
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MyConnection->onDisconnect = [](int errorCode, const char* message) {
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LastErrorCode = errorCode;
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LastErrorMessage = message;
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WasJustDisconnected = true;
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};
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MyConnection->Open();
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}
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extern "C" void Discord_Update()
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{
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// check for messages
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// todo
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// fire callbacks
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if (wasJustDisconnected && Handlers.disconnected) {
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wasJustDisconnected = false;
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Handlers.disconnected();
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while (auto frame = MyConnection->Read()) {
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printf("got a message %d, %d, %s\n", frame->opcode, frame->length, frame->message);
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}
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if (wasJustConnected && Handlers.ready) {
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wasJustConnected = false;
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// fire callbacks
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if (WasJustDisconnected && Handlers.disconnected) {
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WasJustDisconnected = false;
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Handlers.disconnected(LastErrorCode, LastErrorMessage);
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}
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if (WasJustConnected && Handlers.ready) {
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WasJustConnected = false;
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Handlers.ready();
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}
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}
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