Add registry key to simplify launching

This commit is contained in:
Chris Marsh 2017-07-27 11:56:19 -07:00
parent fbb9828538
commit 1f6fd05884
4 changed files with 87 additions and 2 deletions

View file

@ -95,8 +95,11 @@ static void gameLoop()
} }
} }
int main() int main(int argc, char* argv[])
{ {
/* This would typically be in an installer and/or wrapped to only run once */
Discord_Register(APPLICATION_ID);
DiscordEventHandlers handlers; DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers)); memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady; handlers.ready = handleDiscordReady;

View file

@ -5,6 +5,12 @@
extern "C" { extern "C" {
#endif #endif
/* Registration */
void Discord_Register(const char* applicationId);
/* RPC */
typedef struct DiscordRichPresence { typedef struct DiscordRichPresence {
const char* state; const char* state;
const char* details; const char* details;

View file

@ -6,7 +6,7 @@ if (${ENABLE_IO_THREAD} EQUAL OFF)
add_definitions(-DDISCORD_DISABLE_IO_THREAD) add_definitions(-DDISCORD_DISABLE_IO_THREAD)
endif (${ENABLE_IO_THREAD} EQUAL OFF) endif (${ENABLE_IO_THREAD} EQUAL OFF)
set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp rpc_connection.h rpc_connection.cpp serialization.h serialization.cpp connection.h backoff.h) set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp discord-register.cpp rpc_connection.h rpc_connection.cpp serialization.h serialization.cpp connection.h backoff.h)
if(WIN32) if(WIN32)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp) add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)

76
src/discord-register.cpp Normal file
View file

@ -0,0 +1,76 @@
#include "discord-rpc.h"
#include <stdio.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#include <Psapi.h>
#include <Strsafe.h>
#pragma comment(lib, "Psapi.lib")
#endif
void Discord_Register(const char* applicationId)
{
#ifdef _WIN32
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
// we want to register games so we can run them as discord-<appid>://
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
wchar_t exeFilePath[MAX_PATH];
GetModuleFileNameExW(GetCurrentProcess(), nullptr, exeFilePath, MAX_PATH);
wchar_t protocolName[64];
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", appId);
wchar_t protocolDescription[128];
StringCbPrintfW(
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", appId);
wchar_t urlProtocol = 0;
wchar_t openCommand[MAX_PATH + 8];
StringCbPrintfW(openCommand, sizeof(openCommand), L"\"%s\" \"%%1\"", exeFilePath);
wchar_t keyName[256];
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
HKEY key;
auto status =
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error creating key\n");
return;
}
DWORD len;
LSTATUS result;
len = lstrlenW(protocolDescription) + 1;
result =
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
len = lstrlenW(protocolDescription) + 1;
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
len = lstrlenW(exeFilePath) + 1;
result =
RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing icon\n");
}
len = lstrlenW(openCommand) + 1;
result = RegSetKeyValueW(
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing command\n");
}
RegCloseKey(key);
#endif
}