Just use stack allocations in parsing by default.
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parent
63058ddf23
commit
38c0599380
4 changed files with 59 additions and 30 deletions
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@ -82,35 +82,56 @@ extern "C" void Discord_UpdateConnection()
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}
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else {
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// reads
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JsonDocument message;
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while (Connection->Read(message)) {
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// json parser will use this buffer first, then allocate more if needed; I seriously doubt we send any messages that would use all of this, though.
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char parseBuffer[32 * 1024];
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for (;;) {
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PoolAllocator pa(parseBuffer, sizeof(parseBuffer));
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StackAllocator sa;
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JsonDocument message(rapidjson::kObjectType, &pa, sizeof(sa.fixedBuffer_), &sa);
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if (!Connection->Read(message)) {
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break;
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}
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const char* evtName = nullptr;
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auto evt = message.FindMember("evt");
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if (evt != message.MemberEnd() && evt->value.IsString()) {
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evtName = evt->value.GetString();
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}
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auto nonce = message.FindMember("nonce");
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if (nonce != message.MemberEnd() && nonce->value.IsString()) {
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// in responses only -- should use to match up response when needed.
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//auto cmd = message.FindMember("cmd"); needed?
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if (evtName && strcmp(evtName, "ERROR") == 0) {
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auto data = message.FindMember("data");
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LastErrorCode = data->value["code"].GetInt();
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StringCopy(LastErrorMessage, data->value["message"].GetString());
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GotErrorMessage.store(true);
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}
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}
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else {
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// should have evt == name of event, optional data
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auto evt = message.FindMember("evt");
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if (evt != message.MemberEnd() && evt->value.IsString()) {
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const char* evtName = evt->value.GetString();
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if (evtName == nullptr) {
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continue;
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}
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// todo ug
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if (strcmp(evtName, "PRESENCE_REQUESTED") == 0) {
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WasPresenceRequested.store(true);
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}
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else if (strcmp(evtName, "JOIN_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(JoinGameSecret, secret);
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WasJoinGame.store(true);
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}
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else if (strcmp(evtName, "SPECTATE_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(SpectateGameSecret, secret);
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WasSpectateGame.store(true);
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}
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// todo ug
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if (strcmp(evtName, "PRESENCE_REQUESTED") == 0) {
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WasPresenceRequested.store(true);
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}
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else if (strcmp(evtName, "JOIN_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(JoinGameSecret, secret);
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WasJoinGame.store(true);
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}
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else if (strcmp(evtName, "SPECTATE_GAME") == 0) {
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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StringCopy(SpectateGameSecret, secret);
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WasSpectateGame.store(true);
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}
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}
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}
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@ -34,7 +34,10 @@ void RpcConnection::Open()
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}
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if (state == State::SentHandshake) {
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JsonDocument message;
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char parseBuffer[32 * 1024];
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PoolAllocator pa(parseBuffer, sizeof(parseBuffer));
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StackAllocator sa;
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JsonDocument message(rapidjson::kObjectType, &pa, sizeof(sa.fixedBuffer_), &sa);
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if (Read(message)) {
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auto cmd = message.FindMember("cmd");
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if (cmd == message.MemberEnd() || !cmd->value.IsString()) {
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@ -2,6 +2,8 @@
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#include "connection.h"
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#include "discord-rpc.h"
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MallocAllocator MallocAllocatorInst;
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// it's ever so slightly faster to not have to strlen the key
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template<typename T>
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void WriteKey(JsonWriter& w, T& k) {
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@ -46,7 +48,7 @@ void JsonWriteCommandEnd(JsonWriter& writer)
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size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence)
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{
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DirectStringBuffer sb(dest, maxLen);
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WriterAllocator wa;
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StackAllocator wa;
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JsonWriter writer(sb, &wa, WriterNestingLevels);
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JsonWriteCommandStart(writer, nonce, "SET_ACTIVITY");
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@ -132,7 +134,7 @@ size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, c
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size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
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{
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DirectStringBuffer sb(dest, maxLen);
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WriterAllocator wa;
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StackAllocator wa;
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JsonWriter writer(sb, &wa, WriterNestingLevels);
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writer.StartObject();
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@ -148,7 +150,7 @@ size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char*
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size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
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{
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DirectStringBuffer sb(dest, maxLen);
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WriterAllocator wa;
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StackAllocator wa;
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JsonWriter writer(sb, &wa, WriterNestingLevels);
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writer.StartObject();
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@ -63,7 +63,7 @@ public:
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static void Free(void* ptr) { /* shrug */ }
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};
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template<int Size>
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template<size_t Size>
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class FixedLinearAllocator : public LinearAllocator {
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public:
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char fixedBuffer_[Size];
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@ -98,9 +98,12 @@ public:
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}
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};
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using MallocAllocator = rapidjson::CrtAllocator;
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extern MallocAllocator MallocAllocatorInst;
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using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
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using UTF8 = rapidjson::UTF8<char>;
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// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
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using WriterAllocator = FixedLinearAllocator<2048>;
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using StackAllocator = FixedLinearAllocator<2048>;
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constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
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using JsonWriter = rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, WriterAllocator, rapidjson::kWriteNoFlags>;
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using JsonDocument = rapidjson::GenericDocument<UTF8>;
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using JsonWriter = rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
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using JsonDocument = rapidjson::GenericDocument<UTF8, PoolAllocator, FixedLinearAllocator<2048>>;
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