Moving files around; cleaned up example a little
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0768b06ec1
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7 changed files with 90 additions and 70 deletions
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@ -2,3 +2,4 @@ cmake_minimum_required (VERSION 3.7.0)
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project (DiscordRPCExample)
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add_subdirectory(src)
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add_subdirectory(examples/simplest)
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3
examples/simplest/CMakeLists.txt
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3
examples/simplest/CMakeLists.txt
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@ -0,0 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simple.cpp)
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target_link_libraries(simple-client discord-rpc)
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84
examples/simplest/simple.cpp
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84
examples/simplest/simple.cpp
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@ -0,0 +1,84 @@
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// ug
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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/*
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This is a C++ (but really mostly C) simple example of just using the rich presence API.
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*/
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static const char* APPLICATION_ID = "12345678910";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence() {
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DiscordRichPresence discordPresence{};
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discordPresence.state = "West of House";
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char buffer[256];
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady() {
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printf("Discord: ready\n");
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}
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static void handleDiscordDisconnected() {
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printf("Discord: disconnected\n");
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}
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static void handleDiscordWantsPresence() {
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printf("Discord: requests presence\n");
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updateDiscordPresence();
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}
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static bool prompt(char* line, size_t size) {
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printf("\n> ");
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fflush(stdout);
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bool res = fgets(line, size, stdin) != nullptr;
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line[size - 1] = 0;
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char* nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop() {
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printf("You are standing in an open field west of a white house.\n");
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char line[512];
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while (prompt(line, sizeof(line))) {
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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} else {
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char* space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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}
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}
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int main() {
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DiscordEventHandlers handlers{};
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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@ -1,3 +1,2 @@
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add_library(discord-rpc discord-rpc.cpp)
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add_executable(test-client simple.cpp)
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target_link_libraries(test-client discord-rpc)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_library(discord-rpc STATIC discord-rpc.cpp)
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@ -1,67 +0,0 @@
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#include <stdio.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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void updateDiscordPresence() {
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DiscordRichPresence discordPresence{};
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discordPresence.state = "In a Group";
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discordPresence.details = "Competitive\nIn a \"Match\"";
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discordPresence.endTimestamp = time(nullptr) + ((60 * 5) + 23);
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discordPresence.partyId = "12345";
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discordPresence.partySize = 3;
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discordPresence.partyMax = 6;
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discordPresence.matchSecret = "4b2fdce12f639de8bfa7e3591b71a0d679d7c93f";
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discordPresence.spectateSecret = "e7eb30d2ee025ed05c71ea495f770b76454ee4e0";
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discordPresence.instance = true;
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Discord_UpdatePresence(&discordPresence);
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}
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void handleDiscordReady() {
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printf("discord ready\n");
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}
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void handleDiscordDisconnected() {
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printf("discord disconnected\n");
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}
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void handleDiscordWantsPresence() {
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printf("discord requests presence\n");
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updateDiscordPresence();
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}
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void gameLoop() {
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char line[512];
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printf("> ");
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fflush(stdout);
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while (fgets(line, 512, stdin)) {
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line[511] = 0;
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printf("I don't understand that.\n> ");
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fflush(stdout);
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updateDiscordPresence();
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}
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}
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int main() {
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printf("Starting game client\n");
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DiscordEventHandlers handlers{};
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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