Making another one, cleaning up some

This commit is contained in:
Chris Marsh 2017-06-30 16:18:54 -07:00
parent ae13d40b74
commit 47c488ac6b
9 changed files with 441 additions and 3 deletions

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include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simple.c)
target_link_libraries(simple-client discord-rpc)

89
examples/simple/simple.c Normal file
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/*
This is a simple example in C of using the rich presence API syncronously.
*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord-rpc.h"
static const char* APPLICATION_ID = "12345678910";
static int FrustrationLevel = 0;
static void updateDiscordPresence() {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
Discord_UpdatePresence(&discordPresence);
}
static void handleDiscordReady() {
printf("Discord: ready\n");
}
static void handleDiscordDisconnected() {
printf("Discord: disconnected\n");
}
static void handleDiscordWantsPresence() {
printf("Discord: requests presence\n");
updateDiscordPresence();
}
static int prompt(char* line, size_t size) {
int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
static void gameLoop() {
char line[512];
char* space;
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (time(NULL) & 1) {
printf("I don't understand that.\n");
} else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
}
++FrustrationLevel;
updateDiscordPresence();
}
}
int main() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.wantsPresence = handleDiscordWantsPresence;
Discord_Initialize(APPLICATION_ID, &handlers);
gameLoop();
Discord_Shutdown();
return 0;
}

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include_directories(${PROJECT_SOURCE_DIR}/include) include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simple.c) add_executable(simplest-client simple.c)
target_link_libraries(simple-client discord-rpc-sync) target_link_libraries(simplest-client discord-rpc-simple)

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include_directories(${PROJECT_SOURCE_DIR}/include) include_directories(${PROJECT_SOURCE_DIR}/include)
add_library(discord-rpc-sync STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-sync.cpp)
add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-simple.cpp)
set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
if(WIN32)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
endif(WIN32)

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src/connection.h Normal file
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#pragma once
// This is to wrap the platform specific kinds of connect/read/write.
#include <stdint.h>
struct RpcMessageFrame {
uint32_t length;
char message[64 * 1024 - sizeof(uint32_t)];
};
struct RpcConnection {
void (*onConnect)() = nullptr;
void (*onDisconnect)() = nullptr;
static RpcConnection* Create();
static void Destroy(RpcConnection*&);
void Open();
void Close();
void Write(const void* data, size_t length);
RpcMessageFrame* GetNextFrame();
void WriteFrame(RpcMessageFrame* frame);
};

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#include "connection.h"
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
struct WinRpcConnection : public RpcConnection {
HANDLE pipe{INVALID_HANDLE_VALUE};
RpcMessageFrame frame;
};
static const wchar_t* PipeName = L"\\\\.\\pipe\\DiscordRpcServer";
/*static*/ RpcConnection* RpcConnection::Create()
{
return new WinRpcConnection;
}
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
{
auto self = reinterpret_cast<WinRpcConnection*>(c);
delete self;
c = nullptr;
}
void RpcConnection::Open()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
for (;;) {
self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
if (self->onConnect) {
self->onConnect();
}
break;
}
if (GetLastError() != ERROR_PIPE_BUSY) {
printf("Could not open pipe. Error: %d\n", GetLastError());
return;
}
if (!WaitNamedPipeW(PipeName, 10000)) {
printf("Could not open pipe: 10 second wait timed out.\n");
return;
}
}
}
void RpcConnection::Close()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
if (self->onDisconnect) {
self->onDisconnect();
}
}
void RpcConnection::Write(const void* data, size_t length)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
if (self->pipe == INVALID_HANDLE_VALUE) {
self->Open();
if (self->pipe == INVALID_HANDLE_VALUE) {
return;
}
}
BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
if (!success) {
self->Close();
}
}
RpcMessageFrame* RpcConnection::GetNextFrame()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
return &(self->frame);
}
void RpcConnection::WriteFrame(RpcMessageFrame* frame)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
self->Write(frame, frame->length);
}

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src/discord-rpc.cpp Normal file
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#include "discord-rpc.h"
#include <stdio.h>
#include "connection.h"
#include "yolojson.h"
static RpcConnection* MyConnection = nullptr;
static char ApplicationId[64]{};
static DiscordEventHandlers Handlers{};
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
{
StringCopy(ApplicationId, applicationId, sizeof(ApplicationId));
if (handlers) {
Handlers = *handlers;
}
else {
Handlers = {};
}
MyConnection = RpcConnection::Create();
MyConnection->Open();
}
void Discord_Shutdown()
{
Handlers = {};
MyConnection->Close();
RpcConnection::Destroy(MyConnection);
}
void Discord_UpdatePresence(const DiscordRichPresence* presence)
{
auto frame = MyConnection->GetNextFrame();
char* jsonWrite = frame->message;
JsonWriteRichPresenceObj(jsonWrite, presence);
frame->length = sizeof(uint32_t) + (jsonWrite - frame->message);
MyConnection->WriteFrame(frame);
}

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src/yolojson.h Normal file
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#pragma once
// if only there was a standard library function for this
inline size_t StringCopy(char* dest, const char* src, size_t maxBytes = UINT32_MAX) {
if (!dest || !src || !maxBytes) {
return 0;
}
size_t copied;
for (copied = 1; *src && copied < maxBytes; ++copied) {
*dest++ = *src++;
}
*dest = 0;
return copied - 1;
}
inline void JsonWriteEscapedString(char*& dest, const char* src)
{
for (char c = *src++; c; c = *src++) {
switch (c) {
case '\"':
case '\\':
*dest++ = '\\';
*dest++ = c;
break;
case '\b':
*dest++ = '\\';
*dest++ = 'b';
break;
case '\f':
*dest++ = '\\';
*dest++ = 'f';
break;
case '\n':
*dest++ = '\\';
*dest++ = 'n';
break;
case '\r':
*dest++ = '\\';
*dest++ = 'r';
break;
case '\t':
*dest++ = '\\';
*dest++ = 't';
break;
default:
*dest++ = c;
break;
}
}
}
template<typename T> void JsonWriteNumber(char*& dest, T number)
{
if (!number) {
*dest++ = '0';
return;
}
if (number < 0) {
*dest++ = '-';
number = -number;
}
char temp[32];
int place = 0;
while (number) {
auto digit = number % 10;
number = number / 10;
temp[place++] = '0' + (char)digit;
}
for (--place; place >= 0; --place) {
*dest++ = temp[place];
}
*dest = 0;
}
inline void JsonWritePropName(char*& dest, const char* name)
{
*dest++ = '"';
dest += StringCopy(dest, name);
*dest++ = '"';
*dest++ = ':';
*dest++ = ' ';
}
inline void JsonWritePropSep(char*& dest)
{
*dest++ = ',';
*dest++ = ' ';
}
inline void JsonWriteStringProp(char*& dest, const char* name, const char* value)
{
JsonWritePropName(dest, name);
*dest++ = '"';
JsonWriteEscapedString(dest, value);
*dest++ = '"';
JsonWritePropSep(dest);
}
template<typename T>
void JsonWriteNumberAsStringProp(char*& dest, const char* name, T value)
{
JsonWritePropName(dest, name);
*dest++ = '"';
JsonWriteNumber(dest, value);
*dest++ = '"';
JsonWritePropSep(dest);
}
template<typename T>
void JsonWriteNumberProp(char*& dest, const char* name, T value)
{
JsonWritePropName(dest, name);
JsonWriteNumber(dest, value);
JsonWritePropSep(dest);
}
inline void JsonWriteBoolProp(char*& dest, const char* name, bool value)
{
JsonWritePropName(dest, name);
dest += StringCopy(dest, value ? "true" : "false");
JsonWritePropSep(dest);
}
inline void JsonWriteRichPresenceObj(char*& dest, const DiscordRichPresence* presence)
{
*dest++ = '{';
if (presence->state) {
JsonWriteStringProp(dest, "state", presence->state);
}
if (presence->details) {
JsonWriteStringProp(dest, "details", presence->details);
}
if (presence->startTimestamp) {
JsonWriteNumberAsStringProp(dest, "start_timestamp", presence->startTimestamp);
}
if (presence->endTimestamp) {
JsonWriteNumberAsStringProp(dest, "end_timestamp", presence->endTimestamp);
}
if (presence->largeImageKey) {
JsonWriteStringProp(dest, "large_image_key", presence->largeImageKey);
}
if (presence->largeImageText) {
JsonWriteStringProp(dest, "large_image_text", presence->largeImageText);
}
if (presence->smallImageKey) {
JsonWriteStringProp(dest, "small_image_key", presence->smallImageKey);
}
if (presence->smallImageText) {
JsonWriteStringProp(dest, "small_image_text", presence->smallImageText);
}
if (presence->partyId) {
JsonWriteStringProp(dest, "party_id", presence->partyId);
}
if (presence->partyMax) {
JsonWriteNumberProp(dest, "party_size", presence->partySize);
JsonWriteNumberProp(dest, "party_max", presence->partyMax);
}
if (presence->matchSecret) {
JsonWriteStringProp(dest, "match_secret", presence->matchSecret);
}
if (presence->joinSecret) {
JsonWriteStringProp(dest, "join_secret", presence->joinSecret);
}
if (presence->spectateSecret) {
JsonWriteStringProp(dest, "spectate_secret", presence->spectateSecret);
}
JsonWriteBoolProp(dest, "instance", presence->instance != 0);
dest -= 1;
*(dest - 1) = '}';
}