Choose pipe number on initialize (#250)
* Choose pipe number on initialize * Get pipe from base connection instance * UE4 support * Warnings as errors yelling * Fix windows connection * Oops all variables * maybe this fixes it * This one actually works!!!! * Fix double function declaration
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4e53fa0392
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4824b20f28
11 changed files with 25 additions and 19 deletions
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@ -78,7 +78,7 @@ public class DiscordRpc
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Ignore = 2
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}
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId, int pipe = 0)
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{
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Callbacks = handlers;
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@ -90,11 +90,11 @@ public class DiscordRpc
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staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback;
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staticEventHandlers.requestCallback += DiscordRpc.RequestCallback;
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InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId);
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InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId, pipe);
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId, int pipe);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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@ -129,7 +129,7 @@ static void discordInit()
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handlers.joinGame = handleDiscordJoin;
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handlers.spectateGame = handleDiscordSpectate;
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handlers.joinRequest = handleDiscordJoinRequest;
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Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
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Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL, 0);
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}
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static void gameLoop()
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@ -82,7 +82,8 @@ static void JoinRequestHandler(const DiscordUser* request)
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void UDiscordRpc::Initialize(const FString& applicationId,
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bool autoRegister,
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const FString& optionalSteamId)
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const FString& optionalSteamId,
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int pipe)
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{
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self = this;
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IsConnected = false;
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@ -102,7 +103,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
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auto appId = StringCast<ANSICHAR>(*applicationId);
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auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
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Discord_Initialize(
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get(), pipe);
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}
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void UDiscordRpc::Shutdown()
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@ -99,7 +99,8 @@ public:
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Category = "Discord")
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void Initialize(const FString& applicationId,
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bool autoRegister,
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const FString& optionalSteamId);
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const FString& optionalSteamId,
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int optionalPipeNumber);
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UFUNCTION(BlueprintCallable,
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meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"),
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@ -64,7 +64,8 @@ typedef struct DiscordEventHandlers {
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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const char* optionalSteamId,
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int optionalPipeNumber);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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@ -12,7 +12,7 @@ struct BaseConnection {
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static BaseConnection* Create();
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static void Destroy(BaseConnection*&);
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bool isOpen{false};
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bool Open();
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bool Open(int pipe);
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bool Close();
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bool Write(const void* data, size_t length);
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bool Read(void* data, size_t length);
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@ -49,7 +49,7 @@ static const char* GetTempPath()
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c = nullptr;
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}
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bool BaseConnection::Open()
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bool BaseConnection::Open(int pipe)
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{
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const char* tempPath = GetTempPath();
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
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@ -62,8 +62,7 @@ bool BaseConnection::Open()
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int optval = 1;
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setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
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#endif
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for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
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for (int pipeNum = pipe; pipeNum < 10; ++pipeNum) {
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snprintf(
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PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
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int err = connect(self->sock, (const sockaddr*)&PipeAddr, sizeof(PipeAddr));
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@ -6,6 +6,7 @@
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#define NOIME
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#include <assert.h>
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#include <windows.h>
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#include <sstream>
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int GetProcessId()
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{
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@ -30,11 +31,11 @@ static BaseConnectionWin Connection;
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c = nullptr;
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}
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bool BaseConnection::Open()
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bool BaseConnection::Open(int pipe)
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{
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wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
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const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
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pipeName[pipeDigit] = L'0';
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pipeName[pipeDigit] += pipe;
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(
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@ -273,7 +273,8 @@ static bool DeregisterForEvent(const char* evtName)
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extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId)
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const char* optionalSteamId,
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int pipe)
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{
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IoThread = new (std::nothrow) IoThreadHolder();
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if (IoThread == nullptr) {
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@ -308,7 +309,7 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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return;
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}
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Connection = RpcConnection::Create(applicationId);
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Connection = RpcConnection::Create(applicationId, pipe);
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Connection->onConnect = [](JsonDocument& readyMessage) {
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Discord_UpdateHandlers(&QueuedHandlers);
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if (QueuedPresence.length > 0) {
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@ -6,10 +6,11 @@
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static const int RpcVersion = 1;
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static RpcConnection Instance;
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
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/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId, int pipe)
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{
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Instance.connection = BaseConnection::Create();
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StringCopy(Instance.appId, applicationId);
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Instance.pipe = pipe;
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return &Instance;
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}
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@ -26,7 +27,7 @@ void RpcConnection::Open()
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return;
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}
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if (state == State::Disconnected && !connection->Open()) {
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if (state == State::Disconnected && !connection->Open(Instance.pipe)) {
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return;
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}
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@ -43,11 +43,12 @@ struct RpcConnection {
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void (*onConnect)(JsonDocument& message){nullptr};
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void (*onDisconnect)(int errorCode, const char* message){nullptr};
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char appId[64]{};
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int pipe;
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int lastErrorCode{0};
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char lastErrorMessage[256]{};
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RpcConnection::MessageFrame sendFrame;
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static RpcConnection* Create(const char* applicationId);
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static RpcConnection* Create(const char* applicationId, int pipe);
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static void Destroy(RpcConnection*&);
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inline bool IsOpen() const { return state == State::Connected; }
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