step toward making this compilable
This commit is contained in:
parent
d0ad279d33
commit
568de58f36
2 changed files with 10 additions and 37 deletions
|
@ -1,4 +1,4 @@
|
|||
|
||||
#include "discord-rpc.h"
|
||||
|
||||
static DiscordEventHandlers Handlers;
|
||||
|
||||
|
|
|
@ -1,45 +1,18 @@
|
|||
#pragma once
|
||||
|
||||
/* Requirements Overview
|
||||
*
|
||||
initialize the local IPC connection to Discord
|
||||
|
||||
what we need for rich presence
|
||||
- send rich presence data to the client
|
||||
- start spectating a session
|
||||
- join a game party
|
||||
- request to send rich presence data ('on discord client connected')
|
||||
|
||||
|
||||
general usage
|
||||
- initialize the discord connection
|
||||
- determine if the user is a guest account
|
||||
- shutdown / support timing out
|
||||
*/
|
||||
|
||||
struct DiscordRichPresence {
|
||||
const char* name; // do we need this hear or can it be pulled from the app page?
|
||||
uint64_t contextStartTimeUTC;
|
||||
uint64_t contextEndTimeUTC;
|
||||
const char* gameState; // eg. In Game
|
||||
const char* gameMode; // e.g. Summoner's Rift
|
||||
const char* gameModifier; // e.g. Ranked
|
||||
const char* choice; // e.g. Aatrox
|
||||
const char* flavorImageKey; // e.g. The map background
|
||||
const char* choiceImageKey; // e.g. The character's portrait icon
|
||||
const char* partyId;
|
||||
uint16_t partySize; // e.g. 0 means ignored
|
||||
uint16_t partyCapacity; // e.g. 0 means no limit
|
||||
const char* contextSecret; // Required for the "notify me" feature
|
||||
uint8_t isInstance; // Together with context_secret enables the "notify me" feature
|
||||
const char* joinSecret; // Enables the "invite to join" feature
|
||||
const char* spectateSecret; // Enables the "invite to spectate" feature
|
||||
};
|
||||
|
||||
struct DiscordRichPresence {
|
||||
uint64_t contextStartTimeUTC; // 0 means unspecified
|
||||
uint64_t contextStopTimeUTC; // 0 means unspecified
|
||||
|
||||
////
|
||||
const char* gameState; // eg. In Game
|
||||
const char* gameMode; // e.g. Summoner's Rift
|
||||
const char* gameModifier; // e.g. Ranked
|
||||
const char* choice; // e.g. Aatrox
|
||||
// or
|
||||
const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
|
||||
////
|
||||
|
||||
const char* largeImageKey; // e.g. The map background
|
||||
const char* smallImageKey; // e.g. The character's portrait icon
|
||||
|
||||
|
|
Loading…
Reference in a new issue