wip make plugin do stuff
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5 changed files with 62 additions and 3 deletions
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#include "DiscordRpcBlueprint.h"
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#include "discord-rpc.h"
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DEFINE_LOG_CATEGORY(DiscordLogCategory)
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/*static*/ void UDiscordRpcBlueprint::Initialize(const FString& applicationId, bool autoRegister)
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{
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DiscordEventHandlers handlers{};
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handlers.ready = []() {
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UE_LOG(DiscordLogCategory, Log, TEXT("Discord connected"));
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};
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handlers.disconnected = [](int errorCode, const char* message) {
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UE_LOG(DiscordLogCategory, Log, TEXT("Discord disconnected (%d): %s"), errorCode, message);
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};
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auto appId = StringCast<ANSICHAR>(*applicationId);
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Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister);
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}
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/*static*/ void UDiscordRpcBlueprint::Shutdown()
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{
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Discord_Shutdown();
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}
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/*static*/ void UDiscordRpcBlueprint::RunCallbacks()
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{
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Discord_RunCallbacks();
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}
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@ -5,8 +5,6 @@
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#include "ModuleManager.h"
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#include "IPluginManager.h"
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#include "discord-rpc.h"
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#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
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void FdiscordrpcModule::StartupModule()
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#pragma once
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#include "Engine.h"
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#include "CoreMinimal.h"
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#include "DiscordRpcBlueprint.generated.h"
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DECLARE_LOG_CATEGORY_EXTERN(DiscordLogCategory, Log, All);
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/**
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*
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*/
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UCLASS()
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class DISCORDRPC_API UDiscordRpcBlueprint : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord Initialize connection", Keywords = "Discord rpc"), Category = "Discord")
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static void Initialize(const FString& applicationId, bool autoRegister);
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord shut down connection", Keywords = "Discord rpc"), Category = "Discord")
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static void Shutdown();
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Discord check for callbacks", Keywords = "Discord rpc"), Category = "Discord")
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static void RunCallbacks();
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};
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@ -35,7 +35,11 @@ public class discordrpc : ModuleRules
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"Core",
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"discordrpcLibrary",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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