Rename a thing

This commit is contained in:
Chris Marsh 2017-07-20 15:59:15 -07:00
parent 827c056602
commit 6ea9c46f77
8 changed files with 39 additions and 7 deletions

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@ -22,4 +22,4 @@ endif(NOT RAPIDJSON)
add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})
add_subdirectory(src)
add_subdirectory(examples/simple)
add_subdirectory(examples/send-presence)

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@ -1,8 +1,25 @@
Discord RPC Sample
==================
# Discord RPC
This is a lib and a couple of quick demos, one that implements the very minimal subset to show
current status, and one that is more complete. The idea here is to give you an lib that implements
the rpc connection and wraps sending events, and a basic example that uses it; you can use the lib
directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is.
PRs/feedback welcome if you have an improvement everyone might want.
## Usage
There's a CMake file that should be able to generate the lib for you; I use it like this:
```
cd /path/to/discord-rpc
mkdir build
cd build
cmake ..
cmake --build .
```
Sometimes I use the generated project files.
## Sample: send-presence
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence
update on each command.

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@ -0,0 +1,3 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(send-presence send-presence.c)
target_link_libraries(send-presence discord-rpc)

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@ -1,3 +0,0 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simple.c)
target_link_libraries(simple-client discord-rpc)

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@ -35,7 +35,6 @@ typedef struct DiscordEventHandlers {
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
void Discord_Shutdown();
void Discord_UpdatePresence(const DiscordRichPresence* presence);
/* checks for incoming messages, dispatches callbacks */
void Discord_RunCallbacks();
@ -45,6 +44,8 @@ void Discord_RunCallbacks();
void Discord_UpdateConnection();
#endif
void Discord_UpdatePresence(const DiscordRichPresence* presence);
#ifdef __cplusplus
} /* extern "C" */
#endif

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@ -78,6 +78,19 @@ extern "C" void Discord_UpdateConnection()
while (Connection->Read(message)) {
// todo: do something...
printf("Hey, I got a message\n");
// expect cmd, data, evt, nonce here?
/*
message.FindMember("cmd");
message.FindMember("data");
message.FindMember("evt");
message.FindMember("nonce"); // in responses only
void(*presenceRequested)();
void(*joinGame)(const char* joinSecret);
void(*spectateGame)(const char* spectateSecret);
*/
}
// writes

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@ -19,6 +19,7 @@ inline size_t StringCopy(char (&dest)[Len], const char* src) {
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
// Commands
struct DiscordRichPresence;
size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence);