Initial pass at a unity example... no callbacks yet.
This commit is contained in:
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9 changed files with 637 additions and 16 deletions
5
examples/button-clicker/.gitignore
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examples/button-clicker/.gitignore
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/Library/
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/Temp/
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/obj/
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*.sln
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*.csproj
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83
examples/button-clicker/Assets/DiscordController.cs
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83
examples/button-clicker/Assets/DiscordController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DiscordController : MonoBehaviour {
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public DiscordRpc.EventHandlers handlers;
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public DiscordRpc.RichPresence presence;
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public string applicationId;
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public int callbackCalls;
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public int clickCounter;
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public void OnClick()
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{
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Debug.Log("Discord: on click!");
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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DiscordRpc.UpdatePresence(ref presence);
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}
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public void ReadyCallback()
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{
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++callbackCalls;
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Debug.Log("Discord: ready");
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}
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public void DisconnectedCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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}
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public void ErrorCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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public void JoinCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join ({0})", secret));
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}
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public void SpectateCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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}
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void Start () {
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.disconnectedCallback = DisconnectedCallback;
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handlers.errorCallback = ErrorCallback;
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handlers.joinCallback = JoinCallback;
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handlers.spectateCallback = SpectateCallback;
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}
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void Update () {
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}
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void OnEnable()
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{
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var p = System.Diagnostics.Process.GetCurrentProcess();
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Debug.Log(string.Format("Discord: init {0}", p.Id));
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callbackCalls = 0;
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DiscordRpc.Initialize(applicationId, ref handlers, true);
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}
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void OnDisable()
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{
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Debug.Log("Discord: shutdown");
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DiscordRpc.Shutdown();
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}
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void OnDestroy()
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{
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}
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}
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12
examples/button-clicker/Assets/DiscordController.cs.meta
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12
examples/button-clicker/Assets/DiscordController.cs.meta
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licenseType: Free
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62
examples/button-clicker/Assets/DiscordRpc.cs
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examples/button-clicker/Assets/DiscordRpc.cs
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using System.Runtime.InteropServices;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[System.Serializable]
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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}
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[System.Serializable]
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public struct RichPresence
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{
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public string state; /* max 128 bytes */
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public string details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public string largeImageKey; /* max 32 bytes */
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public string largeImageText; /* max 128 bytes */
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public string smallImageKey; /* max 32 bytes */
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public string smallImageText; /* max 128 bytes */
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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public bool instance;
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")]
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public static extern void UpdatePresence(ref RichPresence presence);
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}
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12
examples/button-clicker/Assets/DiscordRpc.cs.meta
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examples/button-clicker/Assets/DiscordRpc.cs.meta
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Loading…
Reference in a new issue