clean up sample to just basics for now, start stubbing in lib
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6271f29996
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8e13ed2a63
2 changed files with 51 additions and 27 deletions
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@ -0,0 +1,23 @@
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static DiscordEventHandlers Handlers;
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void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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if (handlers) {
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memcpy(&Handlers, handlers, sizeof(Handlers));
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}
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else {
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memset(&Handlers, 0, sizeof(Handlers));
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}
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}
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void Discord_Shutdown()
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{
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}
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void Discord_UpdatePresence(const DiscordRichPresence* presence)
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{
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}
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@ -1,9 +1,12 @@
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#include <stdio.h>
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static const char* YOUR_APPLICATION_ID = "23984729347234";
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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void updateDiscordPresence() {
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void updateDiscordPresence() {
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DiscordRichPresence myPresence = {0};
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DiscordRichPresence myPresence{};
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myPresence.name = "League of Legends";
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myPresence.name = "My Awesome Game";
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myPresence.gameState = "In Game";
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myPresence.gameState = "In Game";
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myPresence.gameMode = "Summoner's Rift";
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myPresence.gameMode = "Summoner's Rift";
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myPresence.gameModifier = "Ranked";
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myPresence.gameModifier = "Ranked";
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@ -11,47 +14,45 @@ void updateDiscordPresence() {
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myPresence.flavorImageKey = "FLAVOR_SUMMONERS_RIFT";
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myPresence.flavorImageKey = "FLAVOR_SUMMONERS_RIFT";
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myPresence.choiceImageKey = "PORTRAIT_AATROX";
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myPresence.choiceImageKey = "PORTRAIT_AATROX";
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myPresence.partyId = GameEngine_GetMultiplayerPartyId();
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myPresence.partySize = GameEngine_GetCurrentPartyCount();
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myPresence.partyCapacity = PARTY_CAPACITY;
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myPresence.context = GameEngine_GetPartyAndMatchSecret();
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myPresence.isInstance = true;
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myPresence.joinSecret = GameEngine_GetPartyAndMatchSecret();
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myPresence.spectateSecret = GameEngine_GetUserIdSecret();
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Discord_UpdatePresence(&myPresence);
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Discord_UpdatePresence(&myPresence);
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}
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}
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void handleDiscordDisconnected() {
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void handleDiscordReady() {
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// oh noes
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printf("discord ready\n");
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}
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}
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void handleDiscordReady() {
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void handleDiscordDisconnected() {
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updateDiscordPresence();
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printf("discord disconnected\n");
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}
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}
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void handleDiscordWantsPresence() {
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void handleDiscordWantsPresence() {
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printf("discord requests presence\n");
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updateDiscordPresence();
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updateDiscordPresence();
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}
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}
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void handleDiscordJoinGame(const char* joinSecret) {
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void gameLoop() {
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GameEngine_JoinParty(joinSecret);
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char line[512];
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}
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while (fgets(line, 512, stdin)) {
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line[511] = 0;
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void handleDiscordSpectateGame(const char* spectateSecret) {
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printf("line: %s\n", line);
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GameEngine_SpectateGame(spectateSecret);
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}
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}
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}
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int main() {
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int main() {
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DiscordEventHandlers handlers = {0};
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printf("Starting game client\n");
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DiscordEventHandlers handlers{};
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handlers.ready = handleDiscordReady;
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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handlers.wantsPresence = handleDiscordWantsPresence;
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handlers.joinGame = handleDiscordJoinGame;
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handlers.spectateGame = handleDiscordSpectateGame;
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Discord_Initialize(YOUR_APPLICATION_ID, handlers);
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Discord_Initialize(APPLICATION_ID, handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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}
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