This commit is contained in:
Chris Marsh 2017-07-17 09:28:54 -07:00
parent 72446df921
commit 9dc93f64b8
11 changed files with 95 additions and 199 deletions

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@ -25,7 +25,6 @@ add_subdirectory(src)
add_subdirectory(examples/simple)
if(WIN32)
add_subdirectory(examples/simpleSync)
add_subdirectory(examples/simplest)
endif(WIN32)

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@ -1,3 +1,3 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client-async simple.c)
target_link_libraries(simple-client-async discord-rpc)
add_executable(simple-client simple.c)
target_link_libraries(simple-client discord-rpc)

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@ -1,3 +0,0 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client-sync simpleSync.c)
target_link_libraries(simple-client-sync discord-rpc-sync)

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@ -1,90 +0,0 @@
/*
This is a simple example in C of using the rich presence API asyncronously.
*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord-rpc.h"
static const char* APPLICATION_ID = "12345678910";
static int FrustrationLevel = 0;
static void updateDiscordPresence() {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
Discord_UpdatePresence(&discordPresence);
}
static void handleDiscordReady() {
printf("\nDiscord: ready\n");
}
static void handleDiscordDisconnected(int errcode, const char* msg) {
printf("\nDiscord: disconnected\n");
}
static void handleDiscordWantsPresence() {
printf("\nDiscord: requests presence\n");
updateDiscordPresence();
}
static int prompt(char* line, size_t size) {
int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
static void gameLoop() {
char line[512];
char* space;
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (time(NULL) & 1) {
printf("I don't understand that.\n");
} else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
}
++FrustrationLevel;
updateDiscordPresence();
Discord_Update();
}
}
int main() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.wantsPresence = handleDiscordWantsPresence;
Discord_Initialize(APPLICATION_ID, &handlers);
gameLoop();
Discord_Shutdown();
return 0;
}

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@ -1,18 +1,15 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp rpc_connection.h rpc_connection.cpp yolojson.h connection.h)
if(WIN32)
add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-simple.cpp)
add_library(discord-rpc-sync STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
target_include_directories(discord-rpc-sync PRIVATE ${RAPIDJSON}/include)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)
target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
endif(WIN32)
if(UNIX)
add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_unix.cpp)
target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
endif(UNIX)
target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)

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@ -5,30 +5,11 @@
#include <stdint.h>
#include <stdlib.h>
enum class OPCODE : uint32_t {
HANDSHAKE = 0,
FRAME = 1,
CLOSE = 2,
};
struct RpcMessageFrame {
OPCODE opcode;
uint32_t length;
char message[64 * 1024 - 8];
};
struct RpcConnection {
void (*onConnect)() = nullptr;
void (*onDisconnect)() = nullptr;
char appId[64];
static RpcConnection* Create(const char* applicationId);
static void Destroy(RpcConnection*&);
void Open();
void Close();
void Write(const void* data, size_t length);
RpcMessageFrame* Read();
RpcMessageFrame* GetNextFrame();
void WriteFrame(RpcMessageFrame* frame);
struct BaseConnection {
static BaseConnection* Create();
static void Destroy(BaseConnection*&);
bool Open();
bool Close();
bool Write(const void* data, size_t length);
bool Read(void* data, size_t& length);
};

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@ -1,7 +1,6 @@
#include "connection.h"
#include <stdio.h>
#include "rapidjson/document.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
@ -9,110 +8,75 @@
#define NOIME
#include <windows.h>
#include "yolojson.h"
const int RpcVersion = 1;
const int NumFrames = 3;
struct WinRpcConnection : public RpcConnection {
struct BaseConnectionWin : public BaseConnection {
HANDLE pipe{INVALID_HANDLE_VALUE};
RpcMessageFrame frames[NumFrames];
int nextFrame{0};
};
static BaseConnectionWin Connection;
static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
/*static*/ BaseConnection* BaseConnection::Create()
{
auto connection = new WinRpcConnection;
StringCopy(connection->appId, applicationId, sizeof(connection->appId));
return connection;
return &Connection;
}
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
{
auto self = reinterpret_cast<WinRpcConnection*>(c);
delete self;
auto self = reinterpret_cast<BaseConnectionWin*>(c);
self->Close();
c = nullptr;
}
void RpcConnection::Open()
bool BaseConnection::Open()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
auto self = reinterpret_cast<BaseConnectionWin*>(this);
for (;;) {
self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
break;
return true;
}
if (GetLastError() != ERROR_PIPE_BUSY) {
printf("Could not open pipe. Error: %d\n", GetLastError());
return;
return false;
}
if (!WaitNamedPipeW(PipeName, 10000)) {
printf("Could not open pipe: 10 second wait timed out.\n");
return;
return false;
}
}
RpcMessageFrame* frame = GetNextFrame();
frame->opcode = OPCODE::HANDSHAKE;
char* msg = frame->message;
JsonWriteHandshakeObj(msg, RpcVersion, appId);
frame->length = msg - frame->message;
WriteFrame(frame);
if (self->onConnect) {
self->onConnect();
}
}
void RpcConnection::Close()
bool BaseConnection::Close()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
auto self = reinterpret_cast<BaseConnectionWin*>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
if (self->onDisconnect) {
self->onDisconnect();
}
return true;
}
void RpcConnection::Write(const void* data, size_t length)
bool BaseConnection::Write(const void* data, size_t length)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
const int retries = 3;
for (int i = 0; i < retries; ++i) {
if (self->pipe == INVALID_HANDLE_VALUE) {
self->Open();
if (self->pipe == INVALID_HANDLE_VALUE) {
break;
}
}
auto self = reinterpret_cast<BaseConnectionWin*>(this);
BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
if (success) {
break;
}
if (!success) {
self->Close();
}
return success;
}
RpcMessageFrame* RpcConnection::Read()
bool BaseConnection::Read(void* data, size_t length)
{
// todo
return nullptr;
auto self = reinterpret_cast<BaseConnectionWin*>(this);
DWORD bytesAvailable = 0;
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
if (bytesAvailable >= length) {
if (::ReadFile(self->pipe, data, length, nullptr, nullptr) == TRUE) {
return true;
}
}
}
return false;
}
RpcMessageFrame* RpcConnection::GetNextFrame()
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
auto result = &(self->frames[self->nextFrame]);
self->nextFrame = (self->nextFrame + 1) % NumFrames;
return result;
}
void RpcConnection::WriteFrame(RpcMessageFrame* frame)
{
auto self = reinterpret_cast<WinRpcConnection*>(this);
self->Write(frame, 8 + frame->length);
}

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@ -2,8 +2,6 @@
#include <stdio.h>
// todo: think about making per-platform versions of this whole file, or wrapping the platform specific parts -- win32 for first version
// I just want the basics
#define WIN32_LEAN_AND_MEAN
#define NOMCX

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@ -1,6 +1,6 @@
#include "discord-rpc.h"
#include "connection.h"
#include "rpc_connection.h"
#include "yolojson.h"
#include "rapidjson/document.h"
@ -25,7 +25,11 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
MyConnection = RpcConnection::Create(applicationId);
MyConnection->onConnect = []() { WasJustConnected = true; };
MyConnection->onDisconnect = []() { WasJustDisconnected = true; };
MyConnection->onDisconnect = [](int err, const char* message) {
LastErrorCode = err;
StringCopy(LastErrorMessage, message, sizeof(LastErrorMessage));
WasJustDisconnected = true;
};
MyConnection->Open();
}

16
src/rpc_connection.cpp Normal file
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@ -0,0 +1,16 @@
#include "rpc_connection.h"
RpcConnection Instance;
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
{
Instance.connection = BaseConnection::Create();
StringCopy(Instance.appId, applicationId, sizeof(Instance.appId));
return &Instance;
}
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
{
BaseConnection::Destroy(c->connection);
}

30
src/rpc_connection.h Normal file
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@ -0,0 +1,30 @@
#pragma once
#include "connection.h"
struct RpcConnection {
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
};
struct MessageFrame {
Opcode opcode;
uint32_t length;
char message[64 * 1024 - 8];
};
BaseConnection* connection{nullptr};
void (*onConnect)(){nullptr};
void (*onDisconnect)(int errorCode, const char* message){nullptr};
char appId[64]{};
static RpcConnection* Create(const char* applicationId);
static void Destroy(RpcConnection*&);
void Open();
void Close();
void Write(const void* data, size_t length);
bool Read(void* data, size_t& length);
};