Update build script for a more targeted set of stuff to build for unity
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parent
50ea4e61c6
commit
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2 changed files with 43 additions and 16 deletions
47
build.py
47
build.py
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@ -72,6 +72,13 @@ def unity():
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pass
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@cli.command()
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@click.pass_context
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def for_unity(ctx):
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""" build just dynamic libs for use in unity project """
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ctx.invoke(libs, clean=False, static=False, shared=True, skip_formatter=False)
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@cli.command()
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def unreal():
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""" todo: build unreal project """
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@ -96,7 +103,9 @@ def build_lib(build_name, generator, options):
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# disable formatting on CI builds
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initial_cmake.append('-DCLANG_FORMAT_SUFFIX=none')
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for key in options:
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val = 'ON' if options[key] else 'OFF'
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val = options[key]
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if type(val) is bool:
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val = 'ON' if val else 'OFF'
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initial_cmake.append('-D%s=%s' % (key, val))
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click.echo('--- Building ' + build_name)
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subprocess.check_call(initial_cmake)
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@ -167,31 +176,49 @@ def sign():
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@cli.command()
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@click.option('--clean', is_flag=True)
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def libs(clean):
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@click.option('--static', is_flag=True)
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@click.option('--shared', is_flag=True)
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@click.option('--skip_formatter', is_flag=True)
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def libs(clean, static, shared, skip_formatter):
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""" Do all the builds for this platform """
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if clean:
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shutil.rmtree('builds', ignore_errors=True)
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mkdir_p('builds')
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if PLATFORM == 'win':
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generator32 = 'Visual Studio 14 2015'
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generator64 = 'Visual Studio 14 2015 Win64'
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if not (static or shared):
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static = True
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shared = True
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static_options = {}
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dynamic_options = {
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'BUILD_SHARED_LIBS': True,
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'USE_STATIC_CRT': True,
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}
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if skip_formatter:
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static_options['CLANG_FORMAT_SUFFIX'] = 'nope'
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dynamic_options['CLANG_FORMAT_SUFFIX'] = 'nope'
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if PLATFORM == 'win':
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generator32 = 'Visual Studio 14 2015'
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generator64 = 'Visual Studio 14 2015 Win64'
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if static:
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build_lib('win32-static', generator32, static_options)
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build_lib('win32-dynamic', generator32, dynamic_options)
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build_lib('win64-static', generator64, static_options)
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if shared:
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build_lib('win32-dynamic', generator32, dynamic_options)
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build_lib('win64-dynamic', generator64, dynamic_options)
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elif PLATFORM == 'osx':
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build_lib('osx-static', None, {})
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build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True})
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if static:
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build_lib('osx-static', None, static_options)
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if shared:
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build_lib('osx-dynamic', None, dynamic_options)
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elif PLATFORM == 'linux':
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build_lib('linux-static', None, {})
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build_lib('linux-dynamic', None, {'BUILD_SHARED_LIBS': True})
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if static:
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build_lib('linux-static', None, static_options)
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if shared:
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build_lib('linux-dynamic', None, dynamic_options)
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if __name__ == '__main__':
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@ -27,7 +27,7 @@ public class ScriptBatch
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proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
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#endif
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proc.StartInfo.FileName = "python";
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proc.StartInfo.Arguments = "build.py";
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proc.StartInfo.Arguments = "build.py for_unity";
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proc.StartInfo.WorkingDirectory = "../..";
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proc.Start();
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proc.WaitForExit();
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