Unity example working better.
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4 changed files with 15 additions and 15 deletions
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@ -3,12 +3,13 @@ using System.Collections.Generic;
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using UnityEngine;
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public class DiscordController : MonoBehaviour {
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public DiscordRpc.EventHandlers handlers;
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public DiscordRpc.RichPresence presence;
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public string applicationId;
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public int callbackCalls;
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public int clickCounter;
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DiscordRpc.EventHandlers handlers;
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public void OnClick()
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{
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Debug.Log("Discord: on click!");
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@ -50,23 +51,23 @@ public class DiscordController : MonoBehaviour {
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}
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void Start () {
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.disconnectedCallback = DisconnectedCallback;
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handlers.errorCallback = ErrorCallback;
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handlers.joinCallback = JoinCallback;
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handlers.spectateCallback = SpectateCallback;
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}
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void Update () {
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DiscordRpc.RunCallbacks();
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}
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void OnEnable()
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{
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var p = System.Diagnostics.Process.GetCurrentProcess();
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Debug.Log(string.Format("Discord: init {0}", p.Id));
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Debug.Log("Discord: init");
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callbackCalls = 0;
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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handlers.spectateCallback += SpectateCallback;
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DiscordRpc.Initialize(applicationId, ref handlers, true);
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}
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@ -17,7 +17,6 @@ public class DiscordRpc
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[System.Serializable]
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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@ -588,9 +588,9 @@ MonoBehaviour:
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partyId: abcdefg
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partySize: 1
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partyMax: 10
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matchSecret: asdfasdfsafd
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joinSecret: klkdkfbnbldknfvb
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spectateSecret: nwertinvnvldfkvnk
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matchSecret:
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joinSecret:
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spectateSecret:
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instance: 0
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applicationId: 338030514596216832
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callbackCalls: 0
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