Fix up doing builds script, add packaging up results.
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parent
3566190a01
commit
fa39179be7
4 changed files with 64 additions and 27 deletions
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@ -51,9 +51,4 @@ add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})
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# add subdirs
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add_subdirectory(src)
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add_subdirectory(examples/send-presence)
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add_custom_target(bundle
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WORKING_DIRECTORY "${CMAKE_INSTALL_PREFIX}"
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COMMAND ${CMAKE_COMMAND} -E tar cfvz "${CMAKE_BINARY_DIR}/discord-rpc.tar.gz" .
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)
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add_subdirectory(examples/send-presence)
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53
build.py
53
build.py
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@ -1,7 +1,9 @@
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import click
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import os
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import subprocess
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import sys
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import shutil
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import zipfile
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from contextlib import contextmanager
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@ -25,10 +27,13 @@ def mkdir_p(path):
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os.makedirs(path)
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def build(build_path, generator, options):
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def build_lib(build_name, generator, options):
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build_path = os.path.join(SCRIPT_PATH, 'builds', build_name)
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install_path = os.path.join(SCRIPT_PATH, 'builds', 'install', build_name)
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mkdir_p(build_path)
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mkdir_p(install_path)
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with cd(build_path):
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initial_cmake = ['cmake', SCRIPT_PATH]
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initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)]
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if generator:
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initial_cmake.extend(['-G', generator])
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for key in options:
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@ -36,25 +41,47 @@ def build(build_path, generator, options):
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initial_cmake.append('-D%s=%s' %(key, val))
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subprocess.check_call(initial_cmake)
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Release'])
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install'])
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def main():
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def create_archive():
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archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc.zip')
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archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED)
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archive_src_base_path = os.path.join(SCRIPT_PATH, 'builds', 'install')
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archive_dst_base_path = 'discord-rpc'
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with cd(archive_src_base_path):
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for path, subdirs, filenames in os.walk('.'):
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for fname in filenames:
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fpath = os.path.join(path, fname)
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archive_file.write(fpath, os.path.normpath(os.path.join(archive_dst_base_path, fpath)))
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@click.command()
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@click.option('--clean', is_flag=True)
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def main(clean):
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os.chdir(SCRIPT_PATH)
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if clean:
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shutil.rmtree('builds', ignore_errors=True)
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if sys.platform.startswith('win'):
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generator = 'Visual Studio 14 2015'
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build(os.path.join(SCRIPT_PATH, 'builds', 'win32-static'), generator, {})
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build(os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
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generator = 'Visual Studio 14 2015 Win64'
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build(os.path.join(SCRIPT_PATH, 'builds', 'win64-static'), generator, {})
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build(os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
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generator32 = 'Visual Studio 14 2015'
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generator64 = 'Visual Studio 14 2015 Win64'
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build_lib('win32-static', generator32, {})
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build_lib('win32-dynamic', generator32, {'BUILD_DYNAMIC_LIB': True})
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build_lib('win64-static', generator64, {})
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build_lib('win64-dynamic', generator64, {'BUILD_DYNAMIC_LIB': True})
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# todo: this in some better way
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src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
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dst_dll = os.path.join(SCRIPT_PATH, 'examples\\button-clicker\\Assets\\Resources\\discord-rpc.dll')
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dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Resources', 'discord-rpc.dll')
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shutil.copy(src_dll, dst_dll)
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dst_dll = os.path.join(SCRIPT_PATH, 'examples\\unrealstatus\\Plugins\\discordrpc\\Binaries\\ThirdParty\\discordrpcLibrary\\Win64\\discord-rpc.dll')
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dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc', 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64', 'discord-rpc.dll')
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shutil.copy(src_dll, dst_dll)
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create_archive()
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if __name__ == '__main__':
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sys.exit(main())
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sys.exit(main())
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@ -1,3 +1,10 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(send-presence send-presence.c)
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target_link_libraries(send-presence discord-rpc)
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install(
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TARGETS send-presence
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RUNTIME
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DESTINATION "bin"
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CONFIGURATIONS Release
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)
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@ -3,10 +3,6 @@ include_directories(${PROJECT_SOURCE_DIR}/include)
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option(ENABLE_IO_THREAD "Start up a separate I/O thread, otherwise I'd need to call an update function" ON)
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option(BUILD_DYNAMIC_LIB "Build library as a DLL" OFF)
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if (NOT ${ENABLE_IO_THREAD})
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add_definitions(-DDISCORD_DISABLE_IO_THREAD)
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endif (NOT ${ENABLE_IO_THREAD})
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set(BASE_RPC_SRC
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${PROJECT_SOURCE_DIR}/include/discord-rpc.h
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discord-rpc.cpp
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@ -40,6 +36,10 @@ endif(UNIX)
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target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
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if (NOT ${ENABLE_IO_THREAD})
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add_definitions(discord-rpc PUBLIC -DDISCORD_DISABLE_IO_THREAD)
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endif (NOT ${ENABLE_IO_THREAD})
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if (${BUILD_DYNAMIC_LIB})
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target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DYNAMIC_LIB)
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target_compile_definitions(discord-rpc PRIVATE -DDISCORD_BUILDING_SDK)
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@ -52,13 +52,21 @@ add_dependencies(discord-rpc clangformat)
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install(
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TARGETS discord-rpc
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EXPORT "discord-rpc"
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LIBRARY DESTINATION "lib"
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ARCHIVE DESTINATION "lib"
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INCLUDES DESTINATION "include"
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RUNTIME
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DESTINATION "bin"
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CONFIGURATIONS Release
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LIBRARY
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DESTINATION "lib"
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CONFIGURATIONS Release
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ARCHIVE
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DESTINATION "lib"
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CONFIGURATIONS Release
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INCLUDES
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DESTINATION "include"
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)
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install(
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FILES
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"../include/discord-rpc.h"
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DESTINATION "include"
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)
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)
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