![]() * Pass the READY event data down in onConnect * Changes made for UE4 and Unity wrappers * Changing object name from joinRequest to DiscordUser |
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Assets | ||
ProjectSettings | ||
UnityPackageManager | ||
.gitignore |
![]() * Pass the READY event data down in onConnect * Changes made for UE4 and Unity wrappers * Changing object name from joinRequest to DiscordUser |
||
---|---|---|
.. | ||
Assets | ||
ProjectSettings | ||
UnityPackageManager | ||
.gitignore |