174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
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#pragma once
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#include <cstddef>
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#include <optional>
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#include <set>
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#include <biscuit/assert.hpp>
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namespace biscuit {
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/**
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* A label is a representation of an address that can be used with branch and jump instructions.
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*
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* Labels do not need to be bound to a location immediately. A label can be created
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* to provide branches with a tentative, undecided location that is then bound
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* at a later point in time.
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*
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* @note Any label that is created, is used with a branch instruction,
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* but is *not* bound to a location (via Bind() in the assembler)
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* will result in an assertion being invoked when the label instance's
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* destructor is executed.
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*
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* @note A label may only be bound to one location. Any attempt to rebind
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* a label that is already bound will result in an assertion being
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* invoked.
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*
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* @par
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* An example of binding a label:
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*
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* @code{.cpp}
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* Assembler as{...};
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* Label label;
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*
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* as.BNE(x2, x3, &label); // Use the label
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* as.ADD(x7, x8, x9);
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* as.XOR(x7, x10, x12);
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* as.Bind(&label); // Bind the label to a location
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* @endcode
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*/
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class Label {
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public:
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using Location = std::optional<ptrdiff_t>;
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using LocationOffset = Location::value_type;
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/**
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* Default constructor.
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*
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* This constructor results in a label being constructed that is not
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* bound to a particular location yet.
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*/
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explicit Label() = default;
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/// Destructor
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~Label() noexcept {
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// It's a logic bug if something references a label and hasn't been handled.
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//
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// This is usually indicative of a scenario where a label is referenced but
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// hasn't been bound to a location.
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//
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BISCUIT_ASSERT(IsResolved());
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}
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// We disable copying of labels, as this doesn't really make sense to do.
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// It also presents a problem. When labels are being resolved, if we have
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// two labels pointing to the same place, resolving the links to this address
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// are going to clobber each other N times for however many copies of the label
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// exist.
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//
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// This isn't a particularly major problem, since the resolving will still result
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// in the same end result, but it does make it annoying to think about label interactions
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// moving forward. Thus, I choose to simply not think about it at all!
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//
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Label(const Label&) = delete;
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Label& operator=(const Label&) = delete;
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// Moving labels on the other hand is totally fine, this is just pushing data around
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// to another label while invalidating the label having it's data "stolen".
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Label(Label&&) noexcept = default;
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Label& operator=(Label&&) noexcept = default;
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/**
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* Determines whether or not this label instance has a location assigned to it.
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*
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* A label is considered bound if it has an assigned location.
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*/
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[[nodiscard]] bool IsBound() const noexcept {
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return m_location.has_value();
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}
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/**
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* Determines whether or not this label is resolved.
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*
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* A label is considered resolved when all referencing offsets have been handled.
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*/
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[[nodiscard]] bool IsResolved() const noexcept {
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return m_offsets.empty();
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}
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/**
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* Determines whether or not this label is unresolved.
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*
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* A label is considered unresolved if it still has any unhandled referencing offsets.
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*/
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[[nodiscard]] bool IsUnresolved() const noexcept {
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return !IsResolved();
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}
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/**
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* Retrieves the location for this label.
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*
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* @note If the returned location is empty, then this label has not been assigned
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* a location yet.
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*/
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[[nodiscard]] Location GetLocation() const noexcept {
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return m_location;
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}
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private:
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// A label instance is inherently bound to the assembler it's
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// used with, as the offsets within the label set depend on
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// said assemblers code buffer.
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friend class Assembler;
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/**
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* Binds a label to the given location.
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*
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* @param offset The instruction offset to bind this label to.
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*
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* @pre The label must not have already been bound to a previous location.
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* Attempting to rebind a label is typically, in almost all scenarios,
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* the source of bugs.
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* Attempting to rebind an already bound label will result in an assertion
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* being triggered.
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*/
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void Bind(LocationOffset offset) noexcept {
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BISCUIT_ASSERT(!IsBound());
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m_location = offset;
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}
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/**
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* Marks the given address as dependent on this label.
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*
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* This is used in scenarios where a label exists, but has not yet been
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* bound to a location yet. It's important to track these addresses,
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* as we'll need to patch the dependent branch instructions with the
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* proper offset once the label is finally bound by the assembler.
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*
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* During label binding, the offset will be calculated and inserted
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* into dependent instructions.
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*/
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void AddOffset(LocationOffset offset) {
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// If a label is already bound to a location, then offset tracking
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// isn't necessary. Tripping this assert means we have a bug somewhere.
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BISCUIT_ASSERT(!IsBound());
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BISCUIT_ASSERT(IsNewOffset(offset));
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m_offsets.insert(offset);
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}
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// Clears all the underlying offsets for this label.
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void ClearOffsets() noexcept {
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m_offsets.clear();
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}
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// Determines whether or not this address has already been added before.
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[[nodiscard]] bool IsNewOffset(LocationOffset offset) const noexcept {
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return m_offsets.find(offset) == m_offsets.cend();
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}
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std::set<LocationOffset> m_offsets;
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Location m_location;
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};
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} // namespace biscuit
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