emit_x64_floating_point: F16C implementation of FPSingleToHalf
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1 changed files with 12 additions and 1 deletions
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@ -1133,8 +1133,19 @@ void EmitX64::EmitFPSingleToDouble(EmitContext& ctx, IR::Inst* inst) {
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void EmitX64::EmitFPSingleToHalf(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const auto rounding_mode = static_cast<FP::RoundingMode>(args[1].GetImmediateU8());
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const auto round_imm = ConvertRoundingModeToX64Immediate(rounding_mode);
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// TODO: F16C implementation requires ForceToDefaultNaN<16> to be implemented.
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if (code.DoesCpuSupport(Xbyak::util::Cpu::tF16C) && !ctx.FPCR().AHP() && !ctx.FPCR().FZ16()) {
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const Xbyak::Xmm result = ctx.reg_alloc.UseScratchXmm(args[0]);
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if (ctx.FPCR().DN()) {
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ForceToDefaultNaN<32>(code, result);
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}
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code.vcvtps2ph(result, result, static_cast<u8>(*round_imm));
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ctx.reg_alloc.DefineValue(inst, result);
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return;
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}
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ctx.reg_alloc.HostCall(inst, args[0]);
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code.mov(code.ABI_PARAM2.cvt32(), ctx.FPCR().Value());
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