emit_x64_vector: Implement AVX2 UnsignedRoundingShiftLeft{32,64}
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@ -30,6 +30,15 @@ namespace Dynarmic::Backend::X64 {
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using namespace Xbyak::util;
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#define ICODE(NAME) \
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[&code](auto... args) { \
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if constexpr (esize == 32) { \
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code.NAME##d(args...); \
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} else { \
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code.NAME##q(args...); \
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} \
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}
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template<typename Function>
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static void EmitVectorOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, Function fn) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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@ -3782,6 +3791,59 @@ static void RoundingShiftLeft(VectorArray<T>& out, const VectorArray<T>& lhs, co
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}
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}
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template<size_t esize>
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static void EmitUnsignedRoundingShiftLeft(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst) {
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static_assert(esize == 32 || esize == 64);
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm a = ctx.reg_alloc.UseXmm(args[0]);
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const Xbyak::Xmm b = ctx.reg_alloc.UseXmm(args[1]);
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// positive values of b are left shifts, while negative values are (positive) rounding right shifts
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// only the lowest byte of each element is read as the shift amount
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// conveniently, the behavior of bit shifts greater than element width is the same in NEON and SSE/AVX - filled with zeros
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const Xbyak::Xmm shift_amount = ctx.reg_alloc.ScratchXmm();
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code.vpabsb(shift_amount, b);
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code.vpand(shift_amount, shift_amount, code.BConst<esize>(xword, 0xFF));
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// if b is positive, do a normal left shift
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const Xbyak::Xmm left_shift = ctx.reg_alloc.ScratchXmm();
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ICODE(vpsllv)(left_shift, a, shift_amount);
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// if b is negative, compute the rounding right shift
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// ARM documentation describes it as:
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// res = (a + (1 << (b - 1))) >> b
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// however, this may result in overflow if implemented directly as described
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// as such, it is more convenient and correct to implement the operation as:
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// tmp = (a >> (b - 1)) & 1
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// res = (a >> b) + tmp
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// to add the value of the last bit to be shifted off to the result of the right shift
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const Xbyak::Xmm right_shift = ctx.reg_alloc.ScratchXmm();
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code.vmovdqa(xmm0, code.BConst<esize>(xword, 1));
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// find value of last bit to be shifted off
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ICODE(vpsub)(right_shift, shift_amount, xmm0);
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ICODE(vpsrlv)(right_shift, a, right_shift);
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code.vpand(right_shift, right_shift, xmm0);
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// compute standard right shift
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ICODE(vpsrlv)(xmm0, a, shift_amount);
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// combine results
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ICODE(vpadd)(right_shift, xmm0, right_shift);
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// blend based on the sign bit of the lowest byte of each element of b
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// using the sse forms of pblendv over avx because they have considerably better latency & throughput on intel processors
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// note that this uses xmm0 as an implicit argument
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ICODE(vpsll)(xmm0, b, u8(esize - 8));
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if constexpr (esize == 32) {
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code.blendvps(left_shift, right_shift);
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} else {
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code.blendvpd(left_shift, right_shift);
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}
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ctx.reg_alloc.DefineValue(inst, left_shift);
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return;
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}
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void EmitX64::EmitVectorRoundingShiftLeftS8(EmitContext& ctx, IR::Inst* inst) {
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EmitTwoArgumentFallback(code, ctx, inst, [](VectorArray<s8>& result, const VectorArray<s8>& lhs, const VectorArray<s8>& rhs) {
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RoundingShiftLeft(result, lhs, rhs);
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@ -3819,12 +3881,22 @@ void EmitX64::EmitVectorRoundingShiftLeftU16(EmitContext& ctx, IR::Inst* inst) {
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}
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void EmitX64::EmitVectorRoundingShiftLeftU32(EmitContext& ctx, IR::Inst* inst) {
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if (code.HasHostFeature(HostFeature::AVX2)) {
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EmitUnsignedRoundingShiftLeft<32>(code, ctx, inst);
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return;
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}
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EmitTwoArgumentFallback(code, ctx, inst, [](VectorArray<u32>& result, const VectorArray<u32>& lhs, const VectorArray<s32>& rhs) {
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RoundingShiftLeft(result, lhs, rhs);
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});
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}
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void EmitX64::EmitVectorRoundingShiftLeftU64(EmitContext& ctx, IR::Inst* inst) {
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if (code.HasHostFeature(HostFeature::AVX2)) {
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EmitUnsignedRoundingShiftLeft<64>(code, ctx, inst);
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return;
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}
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EmitTwoArgumentFallback(code, ctx, inst, [](VectorArray<u64>& result, const VectorArray<u64>& lhs, const VectorArray<s64>& rhs) {
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RoundingShiftLeft(result, lhs, rhs);
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});
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