IR: Add VectorAndNot IR instruction
And(a, Not(b)) is a common enough operation that this can be fused into a single `AndNot` operation. On x64 this is also a single `pandn` instruction rather than two.
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253713baf1
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49d00634f9
9 changed files with 27 additions and 10 deletions
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@ -439,6 +439,17 @@ void EmitX64::EmitVectorAnd(EmitContext& ctx, IR::Inst* inst) {
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EmitVectorOperation(code, ctx, inst, &Xbyak::CodeGenerator::pand);
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}
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void EmitX64::EmitVectorAndNot(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm xmm_a = ctx.reg_alloc.UseXmm(args[0]);
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const Xbyak::Xmm xmm_b = ctx.reg_alloc.UseScratchXmm(args[1]);
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code.pandn(xmm_b, xmm_a);
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ctx.reg_alloc.DefineValue(inst, xmm_b);
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}
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static void ArithmeticShiftRightByte(EmitContext& ctx, BlockOfCode& code, const Xbyak::Xmm& result, u8 shift_amount) {
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if (code.HasHostFeature(HostFeature::GFNI)) {
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const u64 shift_matrix = shift_amount < 8
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@ -318,7 +318,7 @@ bool TranslatorVisitor::asimd_VAND_reg(bool D, size_t Vn, size_t Vd, bool N, boo
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bool TranslatorVisitor::asimd_VBIC_reg(bool D, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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return BitwiseInstruction<false>(*this, D, Vn, Vd, N, Q, M, Vm, [this](const auto& reg_n, const auto& reg_m) {
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return ir.VectorAnd(reg_n, ir.VectorNot(reg_m));
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return ir.VectorAndNot(reg_n, reg_m);
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});
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}
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@ -342,19 +342,19 @@ bool TranslatorVisitor::asimd_VEOR_reg(bool D, size_t Vn, size_t Vd, bool N, boo
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bool TranslatorVisitor::asimd_VBSL(bool D, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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return BitwiseInstruction<true>(*this, D, Vn, Vd, N, Q, M, Vm, [this](const auto& reg_d, const auto& reg_n, const auto& reg_m) {
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return ir.VectorOr(ir.VectorAnd(reg_n, reg_d), ir.VectorAnd(reg_m, ir.VectorNot(reg_d)));
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return ir.VectorOr(ir.VectorAnd(reg_n, reg_d), ir.VectorAndNot(reg_m, reg_d));
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});
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}
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bool TranslatorVisitor::asimd_VBIT(bool D, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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return BitwiseInstruction<true>(*this, D, Vn, Vd, N, Q, M, Vm, [this](const auto& reg_d, const auto& reg_n, const auto& reg_m) {
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return ir.VectorOr(ir.VectorAnd(reg_n, reg_m), ir.VectorAnd(reg_d, ir.VectorNot(reg_m)));
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return ir.VectorOr(ir.VectorAnd(reg_n, reg_m), ir.VectorAndNot(reg_d, reg_m));
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});
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}
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bool TranslatorVisitor::asimd_VBIF(bool D, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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return BitwiseInstruction<true>(*this, D, Vn, Vd, N, Q, M, Vm, [this](const auto& reg_d, const auto& reg_n, const auto& reg_m) {
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return ir.VectorOr(ir.VectorAnd(reg_d, reg_m), ir.VectorAnd(reg_n, ir.VectorNot(reg_m)));
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return ir.VectorOr(ir.VectorAnd(reg_d, reg_m), ir.VectorAndNot(reg_n, reg_m));
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});
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}
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@ -177,7 +177,7 @@ bool TranslatorVisitor::asimd_VSRI(bool D, size_t imm6, size_t Vd, bool L, bool
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const auto shifted = ir.VectorLogicalShiftRight(esize, reg_m, static_cast<u8>(shift_amount));
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const auto mask_vec = ir.VectorBroadcast(esize, I(esize, mask));
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const auto result = ir.VectorOr(ir.VectorAnd(reg_d, ir.VectorNot(mask_vec)), shifted);
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const auto result = ir.VectorOr(ir.VectorAndNot(reg_d, mask_vec), shifted);
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ir.SetVector(d, result);
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return true;
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@ -203,7 +203,7 @@ bool TranslatorVisitor::asimd_VSLI(bool D, size_t imm6, size_t Vd, bool L, bool
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const auto shifted = ir.VectorLogicalShiftLeft(esize, reg_m, static_cast<u8>(shift_amount));
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const auto mask_vec = ir.VectorBroadcast(esize, I(esize, mask));
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const auto result = ir.VectorOr(ir.VectorAnd(reg_d, ir.VectorNot(mask_vec)), shifted);
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const auto result = ir.VectorOr(ir.VectorAndNot(reg_d, mask_vec), shifted);
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ir.SetVector(d, result);
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return true;
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@ -23,7 +23,7 @@ bool TranslatorVisitor::BCAX(Vec Vm, Vec Va, Vec Vn, Vec Vd) {
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const IR::U128 m = ir.GetQ(Vm);
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const IR::U128 n = ir.GetQ(Vn);
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const IR::U128 result = ir.VectorEor(n, ir.VectorAnd(m, ir.VectorNot(a)));
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const IR::U128 result = ir.VectorEor(n, ir.VectorAndNot(m, a));
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ir.SetQ(Vd, result);
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return true;
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@ -350,7 +350,7 @@ bool TranslatorVisitor::SRI_2(bool Q, Imm<4> immh, Imm<3> immb, Vec Vn, Vec Vd)
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const IR::U128 shifted = ir.VectorLogicalShiftRight(esize, operand1, shift_amount);
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const IR::U128 mask_vec = ir.VectorBroadcast(esize, I(esize, mask));
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const IR::U128 result = ir.VectorOr(ir.VectorAnd(operand2, ir.VectorNot(mask_vec)), shifted);
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const IR::U128 result = ir.VectorOr(ir.VectorAndNot(operand2, mask_vec), shifted);
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V(datasize, Vd, result);
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return true;
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@ -376,7 +376,7 @@ bool TranslatorVisitor::SLI_2(bool Q, Imm<4> immh, Imm<3> immb, Vec Vn, Vec Vd)
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const IR::U128 shifted = ir.VectorLogicalShiftLeft(esize, operand1, shift_amount);
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const IR::U128 mask_vec = ir.VectorBroadcast(esize, I(esize, mask));
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const IR::U128 result = ir.VectorOr(ir.VectorAnd(operand2, ir.VectorNot(mask_vec)), shifted);
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const IR::U128 result = ir.VectorOr(ir.VectorAndNot(operand2, mask_vec), shifted);
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V(datasize, Vd, result);
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return true;
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@ -773,7 +773,7 @@ bool TranslatorVisitor::BIC_asimd_reg(bool Q, Vec Vm, Vec Vn, Vec Vd) {
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const IR::U128 operand1 = V(datasize, Vn);
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const IR::U128 operand2 = V(datasize, Vm);
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IR::U128 result = ir.VectorAnd(operand1, ir.VectorNot(operand2));
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IR::U128 result = ir.VectorAndNot(operand1, operand2);
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if (datasize == 64) {
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result = ir.VectorZeroUpper(result);
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}
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@ -958,6 +958,10 @@ U128 IREmitter::VectorAnd(const U128& a, const U128& b) {
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return Inst<U128>(Opcode::VectorAnd, a, b);
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}
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U128 IREmitter::VectorAndNot(const U128& a, const U128& b) {
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return Inst<U128>(Opcode::VectorAndNot, a, b);
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}
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U128 IREmitter::VectorArithmeticShiftRight(size_t esize, const U128& a, u8 shift_amount) {
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switch (esize) {
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case 8:
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@ -240,6 +240,7 @@ public:
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U128 VectorAbs(size_t esize, const U128& a);
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U128 VectorAdd(size_t esize, const U128& a, const U128& b);
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U128 VectorAnd(const U128& a, const U128& b);
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U128 VectorAndNot(const U128& a, const U128& b);
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U128 VectorArithmeticShiftRight(size_t esize, const U128& a, u8 shift_amount);
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U128 VectorArithmeticVShift(size_t esize, const U128& a, const U128& b);
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U128 VectorBroadcast(size_t esize, const UAny& a);
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@ -291,6 +291,7 @@ OPCODE(VectorAdd16, U128, U128
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OPCODE(VectorAdd32, U128, U128, U128 )
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OPCODE(VectorAdd64, U128, U128, U128 )
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OPCODE(VectorAnd, U128, U128, U128 )
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OPCODE(VectorAndNot, U128, U128, U128 )
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OPCODE(VectorArithmeticShiftRight8, U128, U128, U8 )
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OPCODE(VectorArithmeticShiftRight16, U128, U128, U8 )
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OPCODE(VectorArithmeticShiftRight32, U128, U128, U8 )
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