A32: Implement ASIMD VPADD (integer)
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3 changed files with 20 additions and 1 deletions
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@ -32,7 +32,7 @@ INST(asimd_VMUL, "VMUL", "1111001P0Dzznnnndddd100
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//INST(asimd_VPMAX, "VPMAX/VPMIN", "1111001U0-CC--------1010---B----") // ASIMD
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//INST(asimd_VPMAX, "VPMAX/VPMIN", "1111001U0-CC--------1010---B----") // ASIMD
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//INST(asimd_VQDMULH, "VQDMULH", "111100100-CC--------1011---0----") // ASIMD
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//INST(asimd_VQDMULH, "VQDMULH", "111100100-CC--------1011---0----") // ASIMD
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//INST(asimd_VQRDMULH, "VQRDMULH", "111100110-CC--------1011---0----") // ASIMD
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//INST(asimd_VQRDMULH, "VQRDMULH", "111100110-CC--------1011---0----") // ASIMD
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//INST(asimd_VPADD, "VPADD", "1111001U0-CC--------1011---1----") // ASIMD
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INST(asimd_VPADD, "VPADD", "111100100Dzznnnndddd1011NQM1mmmm") // ASIMD
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//INST(asimd_VFMA, "VFMA/VFMS", "111100100-CC--------1100---1----") // ASIMD
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//INST(asimd_VFMA, "VFMA/VFMS", "111100100-CC--------1100---1----") // ASIMD
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INST(asimd_VADD_float, "VADD (floating-point)", "111100100D0znnnndddd1101NQM0mmmm") // ASIMD
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INST(asimd_VADD_float, "VADD (floating-point)", "111100100D0znnnndddd1101NQM0mmmm") // ASIMD
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INST(asimd_VSUB_float, "VSUB (floating-point)", "111100100D1znnnndddd1101NQM0mmmm") // ASIMD
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INST(asimd_VSUB_float, "VSUB (floating-point)", "111100100D1znnnndddd1101NQM0mmmm") // ASIMD
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@ -411,6 +411,24 @@ bool ArmTranslatorVisitor::asimd_VMUL(bool P, bool D, size_t sz, size_t Vn, size
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return true;
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return true;
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}
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}
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bool ArmTranslatorVisitor::asimd_VPADD(bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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if (Q || sz == 0b11) {
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return UndefinedInstruction();
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}
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const size_t esize = 8U << sz;
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const auto d = ToVector(Q, Vd, D);
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const auto m = ToVector(Q, Vm, M);
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const auto n = ToVector(Q, Vn, N);
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const auto reg_n = ir.GetVector(n);
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const auto reg_m = ir.GetVector(m);
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const auto result = ir.VectorPairedAddLower(esize, reg_n, reg_m);
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ir.SetVector(d, result);
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return true;
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}
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bool ArmTranslatorVisitor::asimd_VADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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bool ArmTranslatorVisitor::asimd_VADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
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return FloatingPointInstruction(*this, D, sz, Vn, Vd, N, Q, M, Vm, [this](const auto&, const auto& reg_n, const auto& reg_m) {
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return FloatingPointInstruction(*this, D, sz, Vn, Vd, N, Q, M, Vm, [this](const auto&, const auto& reg_n, const auto& reg_m) {
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return ir.FPVectorAdd(32, reg_n, reg_m, false);
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return ir.FPVectorAdd(32, reg_n, reg_m, false);
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@ -465,6 +465,7 @@ struct ArmTranslatorVisitor final {
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bool asimd_VTST(bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VTST(bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VMLA(bool op, bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VMLA(bool op, bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VMUL(bool P, bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VMUL(bool P, bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VPADD(bool D, size_t sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VSUB_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VSUB_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VPADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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bool asimd_VPADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm);
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