ir: Add opcodes for converting S64 and U64 to single-precision floating-point values
This commit is contained in:
parent
066061fa50
commit
7a84b6e8d8
4 changed files with 65 additions and 0 deletions
|
@ -1074,6 +1074,19 @@ void EmitX64::EmitFPS64ToDouble(EmitContext& ctx, IR::Inst* inst) {
|
|||
ctx.reg_alloc.DefineValue(inst, result);
|
||||
}
|
||||
|
||||
void EmitX64::EmitFPS64ToSingle(EmitContext& ctx, IR::Inst* inst) {
|
||||
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
|
||||
|
||||
const Xbyak::Reg64 from = ctx.reg_alloc.UseGpr(args[0]);
|
||||
const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
|
||||
const bool round_to_nearest = args[1].GetImmediateU1();
|
||||
ASSERT_MSG(!round_to_nearest, "round_to_nearest unimplemented");
|
||||
|
||||
code.cvtsi2ss(result, from);
|
||||
|
||||
ctx.reg_alloc.DefineValue(inst, result);
|
||||
}
|
||||
|
||||
void EmitX64::EmitFPU32ToDouble(EmitContext& ctx, IR::Inst* inst) {
|
||||
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
|
||||
|
||||
|
@ -1119,4 +1132,42 @@ void EmitX64::EmitFPU64ToDouble(EmitContext& ctx, IR::Inst* inst) {
|
|||
|
||||
ctx.reg_alloc.DefineValue(inst, result);
|
||||
}
|
||||
|
||||
void EmitX64::EmitFPU64ToSingle(EmitContext& ctx, IR::Inst* inst) {
|
||||
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
|
||||
|
||||
const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
|
||||
const bool round_to_nearest = args[1].GetImmediateU1();
|
||||
ASSERT_MSG(!round_to_nearest, "round_to_nearest unimplemented");
|
||||
|
||||
if (code.DoesCpuSupport(Xbyak::util::Cpu::tAVX512F)) {
|
||||
const Xbyak::Reg64 from = ctx.reg_alloc.UseGpr(args[0]);
|
||||
code.vcvtusi2ss(result, result, from);
|
||||
} else {
|
||||
const Xbyak::Reg64 from = ctx.reg_alloc.UseScratchGpr(args[0]);
|
||||
code.pxor(result, result);
|
||||
|
||||
Xbyak::Label negative;
|
||||
Xbyak::Label end;
|
||||
|
||||
code.test(from, from);
|
||||
code.js(negative);
|
||||
|
||||
code.cvtsi2ss(result, from);
|
||||
code.jmp(end);
|
||||
|
||||
code.L(negative);
|
||||
const Xbyak::Reg64 tmp = ctx.reg_alloc.ScratchGpr();
|
||||
code.mov(tmp, from);
|
||||
code.shr(tmp, 1);
|
||||
code.and_(from.cvt32(), 1);
|
||||
code.or_(from, tmp);
|
||||
code.cvtsi2ss(result, from);
|
||||
code.addss(result, result);
|
||||
|
||||
code.L(end);
|
||||
}
|
||||
|
||||
ctx.reg_alloc.DefineValue(inst, result);
|
||||
}
|
||||
} // namespace Dynarmic::BackendX64
|
||||
|
|
|
@ -1481,6 +1481,11 @@ U64 IREmitter::FPS64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_con
|
|||
return Inst<U64>(Opcode::FPS64ToDouble, a, Imm1(round_to_nearest));
|
||||
}
|
||||
|
||||
U32 IREmitter::FPS64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled) {
|
||||
ASSERT(fpscr_controlled);
|
||||
return Inst<U32>(Opcode::FPS64ToSingle, a, Imm1(round_to_nearest));
|
||||
}
|
||||
|
||||
U32 IREmitter::FPU32ToSingle(const U32& a, bool round_to_nearest, bool fpscr_controlled) {
|
||||
ASSERT(fpscr_controlled);
|
||||
return Inst<U32>(Opcode::FPU32ToSingle, a, Imm1(round_to_nearest));
|
||||
|
@ -1501,6 +1506,11 @@ U64 IREmitter::FPU64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_con
|
|||
return Inst<U64>(Opcode::FPU64ToDouble, a, Imm1(round_to_nearest));
|
||||
}
|
||||
|
||||
U32 IREmitter::FPU64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled) {
|
||||
ASSERT(fpscr_controlled);
|
||||
return Inst<U32>(Opcode::FPU64ToSingle, a, Imm1(round_to_nearest));
|
||||
}
|
||||
|
||||
U128 IREmitter::FPVectorAbs(size_t esize, const U128& a) {
|
||||
switch (esize) {
|
||||
case 16:
|
||||
|
|
|
@ -272,8 +272,10 @@ public:
|
|||
U32 FPU32ToSingle(const U32& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U64 FPS32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U64 FPS64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U32 FPS64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U64 FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U64 FPU64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
U32 FPU64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled);
|
||||
|
||||
U128 FPVectorAbs(size_t esize, const U128& a);
|
||||
U128 FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b);
|
||||
|
|
|
@ -394,8 +394,10 @@ OPCODE(FPU32ToSingle, T::U32, T::U32, T::U
|
|||
OPCODE(FPS32ToSingle, T::U32, T::U32, T::U1 )
|
||||
OPCODE(FPU32ToDouble, T::U64, T::U32, T::U1 )
|
||||
OPCODE(FPU64ToDouble, T::U64, T::U64, T::U1 )
|
||||
OPCODE(FPU64ToSingle, T::U32, T::U64, T::U1 )
|
||||
OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
|
||||
OPCODE(FPS64ToDouble, T::U64, T::U64, T::U1 )
|
||||
OPCODE(FPS64ToSingle, T::U32, T::U64, T::U1 )
|
||||
|
||||
// Floating-point vector instructions
|
||||
OPCODE(FPVectorAbs16, T::U128, T::U128 )
|
||||
|
|
Loading…
Reference in a new issue