emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower()
In the event position == 0, we can just treat it as a simple movq, clearing the upper half of the XMM register. This also makes that case use only one register.
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1 changed files with 6 additions and 3 deletions
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@ -780,13 +780,16 @@ void EmitX64::EmitVectorExtractLower(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm xmm_a = ctx.reg_alloc.UseScratchXmm(args[0]);
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const Xbyak::Xmm xmm_a = ctx.reg_alloc.UseScratchXmm(args[0]);
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const Xbyak::Xmm xmm_b = ctx.reg_alloc.UseXmm(args[1]);
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const u8 position = args[2].GetImmediateU8();
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const u8 position = args[2].GetImmediateU8();
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ASSERT(position % 8 == 0);
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ASSERT(position % 8 == 0);
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if (position != 0) {
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const Xbyak::Xmm xmm_b = ctx.reg_alloc.UseXmm(args[1]);
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code.punpcklqdq(xmm_a, xmm_b);
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code.punpcklqdq(xmm_a, xmm_b);
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code.psrldq(xmm_a, position / 8);
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code.psrldq(xmm_a, position / 8);
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}
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code.movq(xmm_a, xmm_a);
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code.movq(xmm_a, xmm_a);
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ctx.reg_alloc.DefineValue(inst, xmm_a);
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ctx.reg_alloc.DefineValue(inst, xmm_a);
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