emit_x64_vector: Bugfix for EmitVectorLogicalShiftLeft8: shift_amount can be >= 8
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1 changed files with 13 additions and 12 deletions
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@ -1465,11 +1465,13 @@ void EmitX64::EmitVectorLogicalShiftLeft8(EmitContext& ctx, IR::Inst* inst) {
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const Xbyak::Xmm result = ctx.reg_alloc.UseScratchXmm(args[0]);
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const u8 shift_amount = args[1].GetImmediateU8();
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if (shift_amount == 1) {
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if (shift_amount == 0) {
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// do nothing
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} else if (shift_amount >= 8) {
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code.pxor(result, result);
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} else if (shift_amount == 1) {
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code.paddb(result, result);
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} else if (shift_amount > 0) {
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if (code.HasAVX512_Icelake()) {
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// Galois 8x8 identity matrix, bit-shifted by the shift-amount
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} else if (code.HasAVX512_Icelake()) {
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const u64 shift_matrix = 0x0102040810204080 >> (shift_amount * 8);
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code.vgf2p8affineqb(result, result, code.MConst(xword_b, shift_matrix), 0);
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} else {
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@ -1479,7 +1481,6 @@ void EmitX64::EmitVectorLogicalShiftLeft8(EmitContext& ctx, IR::Inst* inst) {
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code.psllw(result, shift_amount);
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code.pand(result, code.MConst(xword, mask, mask));
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}
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}
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ctx.reg_alloc.DefineValue(inst, result);
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}
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