EmitTwoOpFallbackWithoutRegAlloc: Simplify
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2 changed files with 7 additions and 18 deletions
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@ -20,7 +20,7 @@ struct A64JitState {
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u32 cpsr_nzcv = 0;
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u32 cpsr_nzcv = 0;
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alignas(16) std::array<u64, 64> vec{}; // Extension registers.
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alignas(16) std::array<u64, 64> vec{};
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u32 exclusive_state = 0;
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u32 exclusive_state = 0;
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@ -264,29 +264,19 @@ static void EmitTwoOpFallbackWithoutRegAlloc(oaknut::CodeGenerator& code, EmitCo
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const u32 fpcr = ctx.FPCR(fpcr_controlled).Value();
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const u32 fpcr = ctx.FPCR(fpcr_controlled).Value();
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constexpr u64 stack_size = sizeof(u64) * 4; // sizeof(u128) * 2
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constexpr u64 stack_size = sizeof(u64) * 4; // sizeof(u128) * 2
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oaknut::Label fn_ptr, end;
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ABI_PushRegisters(code, ABI_CALLER_SAVE & ~(1ull << Qresult.index()), stack_size);
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ABI_PushRegisters(code, ABI_CALLER_SAVE & ~(1ull << Qresult.index()), stack_size);
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code.MOV(Xscratch0, SP);
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code.LDR(Xscratch1, fn_ptr);
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// Call lambda(Vec&, Vec&, fpcr, fpsr&)
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code.MOV(Xscratch0, mcl::bit_cast<u64>(fn));
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code.ADD(X0, Xscratch0, 0 * 16);
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code.ADD(X0, SP, 0 * 16);
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code.ADD(X1, Xscratch0, 1 * 16);
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code.ADD(X1, SP, 1 * 16);
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code.MOV(X2, fpcr);
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code.MOV(X2, fpcr);
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code.ADD(X3, Xstate, ctx.conf.state_fpsr_offset);
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code.ADD(X3, Xstate, ctx.conf.state_fpsr_offset);
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code.STR(Qarg1, X1);
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code.STR(Qarg1, X1);
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code.BLR(Xscratch1);
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code.BLR(Xscratch0);
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// Reload result
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code.LDR(Qresult, SP);
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code.LDR(Qresult, SP);
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ABI_PopRegisters(code, ABI_CALLER_SAVE & ~(1ull << Qresult.index()), stack_size);
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code.B(end);
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ABI_PopRegisters(code, ABI_CALLER_SAVE & ~(1ull << Qresult.index()), stack_size);
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code.align(8);
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code.l(fn_ptr);
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code.dx(mcl::bit_cast<u64>(fn));
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code.l(end);
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}
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}
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template<size_t fpcr_controlled_arg_index = 1, typename Lambda>
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template<size_t fpcr_controlled_arg_index = 1, typename Lambda>
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@ -295,7 +285,6 @@ static void EmitTwoOpFallback(oaknut::CodeGenerator& code, EmitContext& ctx, IR:
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auto Qarg1 = ctx.reg_alloc.ReadQ(args[0]);
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auto Qarg1 = ctx.reg_alloc.ReadQ(args[0]);
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auto Qresult = ctx.reg_alloc.WriteQ(inst);
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auto Qresult = ctx.reg_alloc.WriteQ(inst);
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RegAlloc::Realize(Qarg1, Qresult);
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RegAlloc::Realize(Qarg1, Qresult);
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ctx.reg_alloc.SpillFlags();
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ctx.reg_alloc.SpillFlags();
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ctx.fpsr.Spill();
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ctx.fpsr.Spill();
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