fp: Extract common RoundingMode enum
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6 changed files with 39 additions and 20 deletions
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@ -17,6 +17,7 @@ add_library(dynarmic
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common/crc32.cpp
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common/crc32.h
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common/fp_util.h
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common/fp/rounding_mode.h
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common/intrusive_list.h
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common/iterator_util.h
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common/llvm_disassemble.cpp
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@ -59,7 +59,7 @@ A32::LocationDescriptor A32EmitContext::Location() const {
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}
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bool A32EmitContext::FPSCR_RoundTowardsZero() const {
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return Location().FPSCR().RMode() != A32::FPSCR::RoundingMode::TowardsZero;
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return Location().FPSCR().RMode() != FP::RoundingMode::TowardsZero;
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}
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bool A32EmitContext::FPSCR_FTZ() const {
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@ -41,7 +41,7 @@ A64::LocationDescriptor A64EmitContext::Location() const {
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}
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bool A64EmitContext::FPSCR_RoundTowardsZero() const {
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return Location().FPCR().RMode() != A64::FPCR::RoundingMode::TowardsZero;
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return Location().FPCR().RMode() != FP::RoundingMode::TowardsZero;
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}
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bool A64EmitContext::FPSCR_FTZ() const {
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30
src/common/fp/rounding_mode.h
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30
src/common/fp/rounding_mode.h
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@ -0,0 +1,30 @@
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/* This file is part of the dynarmic project.
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* Copyright (c) 2018 MerryMage
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* This software may be used and distributed according to the terms of the GNU
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* General Public License version 2 or any later version.
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*/
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#pragma once
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#include "common/common_types.h"
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namespace Dynarmic::FP {
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/// Ordering of first four values is important as they correspond to bits in FPCR.
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enum class RoundingMode {
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/// Round to nearest floating point. If there is a tie, round to nearest even digit in required position.
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ToNearest_TieEven,
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/// Round up towards positive infinity.
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TowardsPlusInfinity,
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/// Round downwards towards negative infinity.
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TowardsMinusInfinity,
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/// Truncate towards zero.
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TowardsZero,
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/// Round to nearest floating point. If there is a tie, round away from zero.
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ToNearest_TieAwayFromZero,
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/// Von Neumann rounding (as modified by Brent). Also known as sticky rounding.
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/// Set the least significant bit to 1 if the result is not exact.
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ToOdd,
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};
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} // namespace Dynarmic::FP
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@ -10,6 +10,7 @@
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/fp/rounding_mode.h"
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namespace Dynarmic::A32 {
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@ -19,13 +20,6 @@ namespace Dynarmic::A32 {
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class FPSCR final
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{
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public:
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enum class RoundingMode {
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ToNearest,
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TowardsPlusInfinity,
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TowardsMinusInfinity,
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TowardsZero
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};
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FPSCR() = default;
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FPSCR(const FPSCR&) = default;
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FPSCR(FPSCR&&) = default;
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@ -79,8 +73,8 @@ public:
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}
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/// Rounding mode control field.
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RoundingMode RMode() const {
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return static_cast<RoundingMode>(Common::Bits<22, 23>(value));
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FP::RoundingMode RMode() const {
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return static_cast<FP::RoundingMode>(Common::Bits<22, 23>(value));
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}
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/// Indicates the stride of a vector.
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@ -10,6 +10,7 @@
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/fp/rounding_mode.h"
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namespace Dynarmic::A64 {
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@ -19,13 +20,6 @@ namespace Dynarmic::A64 {
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class FPCR final
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{
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public:
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enum class RoundingMode {
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ToNearest,
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TowardsPlusInfinity,
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TowardsMinusInfinity,
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TowardsZero
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};
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FPCR() = default;
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FPCR(const FPCR&) = default;
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FPCR(FPCR&&) = default;
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@ -54,8 +48,8 @@ public:
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}
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/// Rounding mode control field.
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RoundingMode RMode() const {
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return static_cast<RoundingMode>(Common::Bits<22, 23>(value));
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FP::RoundingMode RMode() const {
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return static_cast<FP::RoundingMode>(Common::Bits<22, 23>(value));
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}
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/// Input denormal exception trap enable flag.
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