FPVectorFromHalf32 implementation

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Macdu 2022-10-17 17:34:06 +02:00 committed by merry
parent 58a1e4cc63
commit f374d6acb0

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@ -290,10 +290,19 @@ void EmitIR<IR::Opcode::FPVectorEqual64>(oaknut::CodeGenerator& code, EmitContex
template<> template<>
void EmitIR<IR::Opcode::FPVectorFromHalf32>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) { void EmitIR<IR::Opcode::FPVectorFromHalf32>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
(void)code; auto args = ctx.reg_alloc.GetArgumentInfo(inst);
(void)ctx; const auto rounding_mode = static_cast<FP::RoundingMode>(args[1].GetImmediateU8());
(void)inst; ASSERT(rounding_mode == FP::RoundingMode::ToNearest_TieEven);
ASSERT_FALSE("Unimplemented"); const bool fpcr_controlled = args[2].GetImmediateU1();
auto Qresult = ctx.reg_alloc.WriteQ(inst);
auto Doperand = ctx.reg_alloc.ReadD(args[0]);
RegAlloc::Realize(Qresult, Doperand);
ctx.fpsr.Load();
MaybeStandardFPSCRValue(code, ctx, fpcr_controlled, [&] {
code.FCVTL(Qresult->S4(), Doperand->H4());
});
} }
template<> template<>