emit_x64_vector: Implement AVX2 AVShift64
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@ -692,6 +692,40 @@ void EmitX64::EmitVectorArithmeticVShift64(EmitContext& ctx, IR::Inst* inst) {
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return;
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}
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if (code.HasHostFeature(HostFeature::AVX2)) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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const Xbyak::Xmm b = ctx.reg_alloc.UseScratchXmm(args[1]);
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const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
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const Xbyak::Xmm negative_mask = ctx.reg_alloc.ScratchXmm();
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// negative_mask = a < 0 ? 1s : 0s
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code.vpxor(xmm0, xmm0, xmm0);
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code.vpcmpgtq(negative_mask, xmm0, a);
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// store sign bit of lowest byte of each element of b to select left/right shift later
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code.vpsllq(xmm0, b, 56);
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// sse/avx shifts are only positive, with dedicated left/right forms - shift by lowest byte of abs(b)
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code.vpabsb(b, b);
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code.vpand(b, b, code.BConst<64>(xword, 0xFF));
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// calculate shifts
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code.vpsllvq(result, a, b);
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// implement variable arithmetic shift in terms of logical shift
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// if a is negative, invert it, shift in leading 0s, then invert it again - noop if positive
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code.vpxor(a, a, negative_mask);
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code.vpsrlvq(a, a, b);
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code.vpxor(a, a, negative_mask);
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code.blendvpd(result, a); // implicit argument: xmm0 (sign of lowest byte of b)
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ctx.reg_alloc.DefineValue(inst, result);
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return;
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}
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EmitTwoArgumentFallback(code, ctx, inst, [](VectorArray<s64>& result, const VectorArray<s64>& a, const VectorArray<s64>& b) {
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std::transform(a.begin(), a.end(), b.begin(), result.begin(), VShift<s64>);
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});
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