ir: Add opcodes for performing vector absolute floating-point values
This will be usable for implementing FACGE and FACGT
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4 changed files with 36 additions and 0 deletions
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@ -195,6 +195,28 @@ void EmitX64::EmitFPVectorAbsoluteDifference64(EmitContext& ctx, IR::Inst* inst)
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ctx.reg_alloc.DefineValue(inst, a);
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ctx.reg_alloc.DefineValue(inst, a);
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}
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}
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void EmitX64::EmitFPVectorAbs32(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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const Xbyak::Address mask = code.MConst(xword, 0x7FFFFFFF7FFFFFFF, 0x7FFFFFFF7FFFFFFF);
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code.andps(a, mask);
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ctx.reg_alloc.DefineValue(inst, a);
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}
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void EmitX64::EmitFPVectorAbs64(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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const Xbyak::Address mask = code.MConst(xword, 0x7FFFFFFFFFFFFFFF, 0x7FFFFFFFFFFFFFFF);
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code.andpd(a, mask);
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ctx.reg_alloc.DefineValue(inst, a);
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}
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void EmitX64::EmitFPVectorAdd32(EmitContext& ctx, IR::Inst* inst) {
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void EmitX64::EmitFPVectorAdd32(EmitContext& ctx, IR::Inst* inst) {
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EmitVectorOperation32(code, ctx, inst, &Xbyak::CodeGenerator::addps);
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EmitVectorOperation32(code, ctx, inst, &Xbyak::CodeGenerator::addps);
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}
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}
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@ -1491,6 +1491,17 @@ U64 IREmitter::FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_con
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return Inst<U64>(Opcode::FPU32ToDouble, a, Imm1(round_to_nearest));
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return Inst<U64>(Opcode::FPU32ToDouble, a, Imm1(round_to_nearest));
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}
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}
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U128 IREmitter::FPVectorAbs(size_t esize, const U128& a) {
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switch (esize) {
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case 32:
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return Inst<U128>(Opcode::FPVectorAbs32, a);
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case 64:
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return Inst<U128>(Opcode::FPVectorAbs64, a);
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}
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UNREACHABLE();
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return {};
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}
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U128 IREmitter::FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b) {
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U128 IREmitter::FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b) {
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switch (esize) {
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switch (esize) {
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case 32:
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case 32:
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@ -273,6 +273,7 @@ public:
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U64 FPS32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPS32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U128 FPVectorAbs(size_t esize, const U128& a);
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U128 FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b);
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U128 FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b);
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U128 FPVectorAdd(size_t esize, const U128& a, const U128& b);
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U128 FPVectorAdd(size_t esize, const U128& a, const U128& b);
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U128 FPVectorDiv(size_t esize, const U128& a, const U128& b);
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U128 FPVectorDiv(size_t esize, const U128& a, const U128& b);
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@ -396,6 +396,8 @@ OPCODE(FPU32ToDouble, T::U64, T::U32, T::U
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OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
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OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
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// Floating-point vector instructions
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// Floating-point vector instructions
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OPCODE(FPVectorAbs32, T::U128, T::U128 )
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OPCODE(FPVectorAbs64, T::U128, T::U128 )
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OPCODE(FPVectorAbsoluteDifference32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAbsoluteDifference32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAbsoluteDifference64, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAbsoluteDifference64, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAdd32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAdd32, T::U128, T::U128, T::U128 )
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