MerryMage
12243692f5
A64: Implement SQRDMULH (vector), vector variant
2020-04-22 20:55:06 +01:00
MerryMage
3e447614c6
IR: Add VectorSignedSaturatedDoublingMultiplyLong
2020-04-22 20:55:06 +01:00
MerryMage
06b31448aa
emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
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* Return both the upper and lower parts of the multiply if required
* SSE2 does not support the pmuldq instruction, do sign correction to an unsigned result instead
* Improve port utilisation where possible (punpck instructions were a bottleneck)
2020-04-22 20:55:06 +01:00
MerryMage
08c0e017a5
IR: Implement Vector{Signed,Unsigned}Multiply{16,32}
2020-04-22 20:55:06 +01:00
Lioncash
b6df34cdde
backend_x64/a64_interface: Re-enable the constant folding pass
...
This was disabled for debugging, but never re-enabled. Just to be sure,
testing was done downstream in yuzu to make sure this didn't happen to
break anything (which seems to be the case).
2020-04-22 20:55:06 +01:00
MerryMage
06ba397af2
emit_x64_vector_floating_point: Hardware FMA implementation for RSqrtStepFused
2020-04-22 20:55:06 +01:00
MerryMage
e553c4fe8d
emit_x64_vector_floating_point: Hardware FMA implementation of FPVectorRecipStepFused
2020-04-22 20:55:06 +01:00
MerryMage
3caeb62ef1
emit_x64_floating_point: Hardware FMA implementation of FPRSqrtStepFused
2020-04-22 20:55:06 +01:00
MerryMage
344ee76aba
emit_x64_floating_point: Hardware FMA implementation of FPRecipStepFused{32,64}
2020-04-22 20:55:06 +01:00
MerryMage
1492573267
emit_x64_vector: SSE implementation of VectorSignedSaturatedAccumulateUnsigned{8,16,32}
2020-04-22 20:55:06 +01:00
Lioncash
26df6e5e7b
emit_x64_vector: Correct static asserts for < 64-bit type checks in saturated accumulate fallbacks
...
I had initially meant to use BitSize() here, not sizeof()
2020-04-22 20:55:06 +01:00
MerryMage
a4a26ac226
emit_x64_vector: EmitVectorSignedSaturatedAccumulateUnsigned64: SSE implementation
2020-04-22 20:55:06 +01:00
MerryMage
a7c66d2d28
emit_x64_vector: Simplify fpsr_qc related code
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Move the bool conversion into A64JitState::GetFpsr so we don't have to continuously
pay the cost of conversion for every saturation instruction.
2020-04-22 20:55:06 +01:00
Lioncash
e739624296
ir: Add opcodes for vector CLZ operations
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We can optimize these cases further for with the use of a fair bit of
shuffling via pshufb and the use of masks, but given the uncommon use of
this instruction, I wouldn't consider it to be beneficial in terms of
amount of code to be worth it over a simple manageable naive solution
like this.
If we ever do hit a case where vectorized CLZ happens to be a
bottleneck, then we can revisit this. At least with AVX-512CD, this can
be done with a single instruction for the 32-bit word case.
2020-04-22 20:55:05 +01:00
Lioncash
5653e7637e
emit_x64_vector: Remove unnecessary [[maybe_unused]] attributes
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These were unintentionally left in when introducing SUQADD and USQADD
2020-04-22 20:55:05 +01:00
Lioncash
d4a76aaa04
ir: Add opcodes form unsigned saturated accumulations of signed values
2020-04-22 20:55:05 +01:00
Lioncash
6f911a26da
ir: Add opcodes for signed saturated accumulations of unsigned values
2020-04-22 20:55:05 +01:00
Lioncash
b6e74fd17d
ir: Add opcodes for performing unsigned reciprocal square root estimates
2020-04-22 20:55:05 +01:00
Lioncash
af83360f89
ir: Add opcodes for unsigned reciprocal estimate
2020-04-22 20:55:05 +01:00
Lioncash
fca7eddb9e
A64: Add opcodes for signed saturating negations
2020-04-22 20:53:46 +01:00
Lioncash
f1ebbcd7bc
emit_x64_vector: Simplify "position == 0" case for EmitVectorExtract()
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In the event position is zero, we can just treat it as a NOP, given
there's no need to move the data.
2020-04-22 20:53:46 +01:00
Lioncash
87372917f9
emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower()
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In the event position == 0, we can just treat it as a simple movq,
clearing the upper half of the XMM register. This also makes that case
use only one register.
2020-04-22 20:53:46 +01:00
MerryMage
8f9206901d
backend/x64: Do not clear fast_dispatch_table if not enabled
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There is no need to pay for the cost of setting a large block of memory if we're not using it.
2020-04-22 20:53:46 +01:00
MerryMage
9b65100660
A64: Implement FastDispatchHint
2020-04-22 20:53:46 +01:00
MerryMage
f96c43d422
A32: Implement FastDispatchHint
2020-04-22 20:53:46 +01:00
MerryMage
aa8d826c13
ir/terminal: Add FastDispatchHint
2020-04-22 20:53:46 +01:00
Lioncash
7ebfd0f31c
ir: Add opcodes for scalar signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
a0231e5546
ir: Add opcodes for signed saturated doubling multiplies
2020-04-22 20:53:46 +01:00
Lioncash
0507e47420
ir: Add opcodes for signed saturated absolute values
2020-04-22 20:53:46 +01:00
MerryMage
27427595b7
emit_x64_floating_point: EmitFPToFixed: maxsd optimization
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maxsd is not required when doing a signed conversion, because x64
produces a 0x80...00 value for out of range values.
2020-04-22 20:53:46 +01:00
MerryMage
1abf82ac4a
emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
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xorps is shorter and more appropriate here.
2020-04-22 20:53:46 +01:00
Lioncash
4507627905
emit_x64_vector: Provide AVX path for EmitVectorMinU64()
2020-04-22 20:53:46 +01:00
Lioncash
fd49a62b06
emit_x64_vector: Provide AVX path for EmitVectorMinS64()
2020-04-22 20:53:46 +01:00
Lioncash
770723f449
emit_x64_vector: Provide AVX path for EmitVectorMaxU64()
2020-04-22 20:53:46 +01:00
Lioncash
8fb90c0cf1
emit_x64_vector: Provide AVX path for EmitVectorMaxS64()
2020-04-22 20:53:46 +01:00
Lioncash
2cac6ad129
emit_x64_vector: Simplify EmitVectorLogicalLeftShift8()
...
Similar to EmitVectorLogicalRightShift8(), we can determine a mask ahead
of time and just and the results of a halfword left shift.
2020-04-22 20:53:46 +01:00
Lioncash
135107279d
emit_x64_vector: Simplify EmitVectorLogicalShiftRight8()
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We can generate the mask and AND it against the result of a halfword
shift instead of looping.
2020-04-22 20:53:46 +01:00
Lioncash
2952b46b16
emit_x64_vector: Amend value definition in SSE 4.1 path for EmitVectorSignExtend16()
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We should be defining the value after the results have been calculated
to be consistent with the rest of the code.
2020-04-22 20:53:46 +01:00
Lioncash
fda19095ea
emit_x64_vector: Remove fallback in EmitVectorSignExtend64()
...
This is fairly trivial to do manually.
2020-04-22 20:53:46 +01:00
Lioncash
39593fcd26
emit_x64_vector: Remove fallback for EmitVectorSignExtend32()
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We can just do the extension manually, which gets rid of the need to
fall back here.
2020-04-22 20:53:46 +01:00
MerryMage
a12854857b
A32: Add define_unpredictable_behaviour option
2020-04-22 20:53:46 +01:00
MerryMage
d5b9c4a4bb
block_of_code: Hide NX support behind compiler flag
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Systems that require W^X can use the DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT cmake option.
2020-04-22 20:53:46 +01:00
MerryMage
de4494ffa5
Implement perfmap
2020-04-22 20:53:46 +01:00
MerryMage
f73104633b
a32_emit_x64: Fix incorrect BMI2 implementation for SetCpsr
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* The MSB for each byte in cpsr_ge were not being appropriately set.
* We also expand test coverage to test this case.
* We fix the disassembly of the MSR (imm) and MSR (reg) instructions as well.
2020-04-22 20:53:46 +01:00
MerryMage
3432a08e0a
backend/x64: Support W^X systems
...
Closes #176 .
2020-04-22 20:53:46 +01:00
BreadFish64
2a65442933
Backend: Create "backend" folder
...
similar to the "frontend" folder
2020-04-22 20:53:46 +01:00